La targeta d'ajuda ja ix amb els mandos i s'ha de deixar apretat el botó
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@@ -1,22 +1,22 @@
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#include "hiscore_table.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <algorithm> // for max
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "background.h" // for Background
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#include "fade.h" // for Fade, FADE_IN, FADE_OUT, FADE_RANDOM...
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#include "global_inputs.h" // for checkGlobalInputs
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state
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#include "lang.h" // for getText
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#include "options.h" // for options
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "text.h" // for Text, TXT_CENTER, TXT_SHADOW, TXT_COLOR
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#include "utils.h" // for param_t, paramGame_t, hiScoreEntry_t
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <algorithm> // for max
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "background.h" // for Background
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#include "fade.h" // for Fade, FADE_IN, FADE_OUT, FADE_RANDOM...
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#include "global_inputs.h" // for globalInputs::check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state
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#include "lang.h" // for getText
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#include "options.h" // for options
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "text.h" // for Text, TXT_CENTER, TXT_SHADOW, TXT_COLOR
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#include "utils.h" // for param_t, paramGame_t, hiScoreEntry_t
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// Constructor
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HiScoreTable::HiScoreTable(JA_Music_t *music)
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@@ -220,7 +220,7 @@ void HiScoreTable::checkInput()
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screen->checkInput();
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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checkGlobalInputs();
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globalInputs::check();
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}
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// Bucle para la pantalla de instrucciones
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