La targeta d'ajuda ja ix amb els mandos i s'ha de deixar apretat el botó
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@@ -1,21 +1,21 @@
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#include "intro.h"
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <string> // for basic_string
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for checkGlobalInputs
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic, JA_PlayMusic
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#include "lang.h" // for getText
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for name, name_e, options, options_e
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#include "smart_sprite.h" // for SmartSprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for paramGame_t, param_t, zone_t, BLOCK
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#include "writer.h" // for Writer
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <string> // for basic_string
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for globalInputs::check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic, JA_PlayMusic
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#include "lang.h" // for getText
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for name, name_e, options, options_e
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#include "smart_sprite.h" // for SmartSprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for paramGame_t, param_t, zone_t, BLOCK
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#include "writer.h" // for Writer
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struct JA_Music_t;
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// Constructor
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@@ -221,7 +221,7 @@ void Intro::checkInput()
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screen->checkInput();
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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checkGlobalInputs();
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globalInputs::check();
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}
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// Actualiza las escenas de la intro
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