La targeta d'ajuda ja ix amb els mandos i s'ha de deixar apretat el botó
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@@ -1,17 +1,17 @@
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#include "logo.h"
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <string> // for basic_string
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for checkGlobalInputs
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for name, name_e, options, options_e
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <string> // for basic_string
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for globalInputs::check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for name, name_e, options, options_e
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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// Constructor
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Logo::Logo()
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@@ -126,7 +126,7 @@ void Logo::checkInput()
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screen->checkInput();
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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checkGlobalInputs();
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globalInputs::check();
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}
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// Gestiona el logo de JAILGAME
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