canvia de pc

This commit is contained in:
2025-07-20 23:13:42 +02:00
parent 228968c728
commit 9550e5e0b1
3 changed files with 94 additions and 91 deletions

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@@ -20,15 +20,15 @@ formation: 2
# Cuatro enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 290
X2_0 + (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
X2_0 + (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
X2_0 + BALLOON_SIZE_1 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
X2_0 + BALLOON_SIZE_1 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
formation: 3
# Cuatro enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 290
X2_100 - (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
X2_100 - (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
X2_100 - BALLOON_SIZE_1 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
X2_100 - BALLOON_SIZE_1 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
formation: 4
# Tres enemigos BALLOON3. 0, 25, 50. Hacia la derecha
@@ -46,61 +46,61 @@ formation: 6
# Tres enemigos BALLOON3. 0, 0, 0. Hacia la derecha
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + BALLOON_SIZE_2 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
formation: 7
# Tres enemigos BALLOON3. 100, 100, 100. Hacia la izquierda
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - BALLOON_SIZE_2 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
formation: 8
# Seis enemigos BALLOON1. 0, 0, 0, 0, 0, 0. Hacia la derecha
X1_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
X1_0 + BALLOON_SIZE_0 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
X1_0 + (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
X1_0 + (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
X1_0 + (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
X1_0 + (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
X1_0 + BALLOON_SIZE_0 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
X1_0 + BALLOON_SIZE_0 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
X1_0 + BALLOON_SIZE_0 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
X1_0 + BALLOON_SIZE_0 * 5 + 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
formation: 9
# Seis enemigos BALLOON1. 100, 100, 100, 100, 100, 100. Hacia la izquierda
X1_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
X1_100 - BALLOON_SIZE_0 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
X1_100 - (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
X1_100 - (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
X1_100 - (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
X1_100 - (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
X1_100 - BALLOON_SIZE_0 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
X1_100 - BALLOON_SIZE_0 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
X1_100 - BALLOON_SIZE_0 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
X1_100 - BALLOON_SIZE_0 * 5 - 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
formation: 10
# Tres enemigos BALLOON4 seguidos desde la izquierda. Hacia la derecha
X4_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
X4_0 + BALLOON_SIZE_3 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 285
X4_0 + (BALLOON_SIZE_3 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 270
X4_0 + BALLOON_SIZE_3 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 270
formation: 11
# Tres enemigos BALLOON4 seguidos desde la derecha. Hacia la izquierda
X4_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
X4_100 - BALLOON_SIZE_3 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 285
X4_100 - (BALLOON_SIZE_3 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 270
X4_100 - BALLOON_SIZE_3 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 270
formation: 12
# Seis enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 290
X2_0 + (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
X2_0 + (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
X2_0 + (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 260
X2_0 + (BALLOON_SIZE_1 + 1) * 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 250
X2_0 + BALLOON_SIZE_1 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
X2_0 + BALLOON_SIZE_1 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
X2_0 + BALLOON_SIZE_1 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 260
X2_0 + BALLOON_SIZE_1 * 5 + 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 250
formation: 13
# Seis enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 290
X2_100 - (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
X2_100 - (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
X2_100 - (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 260
X2_100 - (BALLOON_SIZE_1 + 1) * 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 250
X2_100 - BALLOON_SIZE_1 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
X2_100 - BALLOON_SIZE_1 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
X2_100 - BALLOON_SIZE_1 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 260
X2_100 - BALLOON_SIZE_1 * 5 - 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 250
formation: 14
# Cinco enemigos BALLOON3. Hacia la derecha. Separados
@@ -122,47 +122,47 @@ formation: 16
# Cinco enemigos BALLOON3. Hacia la derecha. Juntos
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
X3_0 + BALLOON_SIZE_2 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + BALLOON_SIZE_2 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + BALLOON_SIZE_2 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
formation: 17
# Cinco enemigos BALLOON3. Hacia la izquierda. Juntos
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
X3_100 - BALLOON_SIZE_2 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - BALLOON_SIZE_2 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - BALLOON_SIZE_2 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
formation: 18
# Doce enemigos BALLOON1. Hacia la derecha. Juntos
X1_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
X1_0 + BALLOON_SIZE_0 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
X1_0 + (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
X1_0 + (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
X1_0 + (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
X1_0 + (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
X1_0 + (BALLOON_SIZE_0 + 1) * 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 240
X1_0 + (BALLOON_SIZE_0 + 1) * 7, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 230
X1_0 + (BALLOON_SIZE_0 + 1) * 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 220
X1_0 + (BALLOON_SIZE_0 + 1) * 9, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 210
X1_0 + (BALLOON_SIZE_0 + 1) * 10, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 200
X1_0 + (BALLOON_SIZE_0 + 1) * 11, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 190
X1_0 + BALLOON_SIZE_0 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
X1_0 + BALLOON_SIZE_0 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
X1_0 + BALLOON_SIZE_0 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
X1_0 + BALLOON_SIZE_0 * 5 + 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
X1_0 + BALLOON_SIZE_0 * 6 + 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 240
X1_0 + BALLOON_SIZE_0 * 7 + 7, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 230
X1_0 + BALLOON_SIZE_0 * 8 + 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 220
X1_0 + BALLOON_SIZE_0 * 9 + 9, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 210
X1_0 + BALLOON_SIZE_0 * 10 + 10, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 200
X1_0 + BALLOON_SIZE_0 * 11 + 11, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 190
formation: 19
# Doce enemigos BALLOON1. Hacia la izquierda. Juntos
X1_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
X1_100 - BALLOON_SIZE_0 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
X1_100 - (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
X1_100 - (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
X1_100 - (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
X1_100 - (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
X1_100 - (BALLOON_SIZE_0 + 1) * 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 240
X1_100 - (BALLOON_SIZE_0 + 1) * 7, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 230
X1_100 - (BALLOON_SIZE_0 + 1) * 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 220
X1_100 - (BALLOON_SIZE_0 + 1) * 9, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 210
X1_100 - (BALLOON_SIZE_0 + 1) * 10, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 200
X1_100 - (BALLOON_SIZE_0 + 1) * 11, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 190
X1_100 - BALLOON_SIZE_0 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
X1_100 - BALLOON_SIZE_0 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
X1_100 - BALLOON_SIZE_0 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
X1_100 - BALLOON_SIZE_0 * 5 - 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
X1_100 - BALLOON_SIZE_0 * 6 - 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 240
X1_100 - BALLOON_SIZE_0 * 7 - 7, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 230
X1_100 - BALLOON_SIZE_0 * 8 - 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 220
X1_100 - BALLOON_SIZE_0 * 9 - 9, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 210
X1_100 - BALLOON_SIZE_0 * 10 - 10, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 200
X1_100 - BALLOON_SIZE_0 * 11 - 11, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 190
formation: 20
# Cuatro enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
@@ -175,14 +175,14 @@ formation: 21
# Diez enemigos BALLOON2 uno detrás del otro. Izquierda/derecha. Simétricos
X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 297
X2_0 + (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 294
X2_0 + (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 291
X2_0 + (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 288
X2_0 + BALLOON_SIZE_1 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 294
X2_0 + BALLOON_SIZE_1 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 291
X2_0 + BALLOON_SIZE_1 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 288
X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 297
X2_100 - (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 294
X2_100 - (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 291
X2_100 - (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 288
X2_100 - BALLOON_SIZE_1 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 294
X2_100 - BALLOON_SIZE_1 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 291
X2_100 - BALLOON_SIZE_1 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 288
formation: 22
# Diez enemigos BALLOON3. Hacia la derecha/izquierda. Separados. Simétricos
@@ -201,14 +201,14 @@ formation: 23
# Diez enemigos BALLOON3. Hacia la derecha. Juntos. Simétricos
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
X3_0 + BALLOON_SIZE_2 * 2 + 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + BALLOON_SIZE_2 * 3 + 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + BALLOON_SIZE_2 * 4 + 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
X3_100 - BALLOON_SIZE_2 * 2 - 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - BALLOON_SIZE_2 * 3 - 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - BALLOON_SIZE_2 * 4 - 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
formation: 24
# Treinta enemigos BALLOON1. Del centro hacia los extremos. Juntos. Simétricos