Pasaeta de include-what-you-use

This commit is contained in:
2024-10-13 21:58:36 +02:00
parent d0a6e4c572
commit 9825c7fb9b
28 changed files with 229 additions and 239 deletions

View File

@@ -1,25 +1,26 @@
#include "instructions.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_QUIT
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
#include <algorithm> // for max
#include <string> // for basic_string
#include <utility> // for move
#include "asset.h" // for Asset
#include "fade.h" // for Fade, FadeType::FULLSCREEN, FadeMode::IN
#include "global_inputs.h" // for globalInputs::check
#include "fade.h" // for Fade, FadeMode, FadeType
#include "global_inputs.h" // for check
#include "input.h" // for Input
#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state
#include "lang.h" // for getText
#include "param.h" // for param
#include "screen.h" // for Screen
#include "section.h" // for name, SectionName, options, SectionOptions
#include "section.h" // for Name, name, Options, options
#include "sprite.h" // for Sprite
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR, TEXT_SHADOW
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR, TEXT_...
#include "texture.h" // for Texture
#include "tiled_bg.h" // for Tiledbg, TILED_MODE_STATIC
#include "utils.h" // for Param, ParamGame, Color, shdwT...
struct JA_Music_t;
#include "utils.h" // for Param, ParamGame, Color, shdw_txt_color
struct JA_Music_t; // lines 22-22
// Constructor
Instructions::Instructions(JA_Music_t *music)