Pasaeta de include-what-you-use
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@@ -1,22 +1,22 @@
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#include "intro.h"
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <string> // for basic_string
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for globalInputs::check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic, JA_PlayMusic
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#include "lang.h" // for getText
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for name, SectionName, options, SectionOptions
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#include "smart_sprite.h" // for SmartSprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for ParamGame, Param, Zone, BLOCK
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#include "writer.h" // for Writer
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struct JA_Music_t;
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_QUIT, SDL...
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <utility> // for move
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_StopMusic, JA_PlayMusic
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#include "lang.h" // for getText
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for Name, name, Options, options
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#include "smart_sprite.h" // for SmartSprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for Param, ParamGame, Zone, BLOCK, Color
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#include "writer.h" // for Writer
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struct JA_Music_t; // lines 19-19
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// Constructor
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Intro::Intro(JA_Music_t *music)
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