Pasaeta de include-what-you-use
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#pragma once
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Point
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <vector> // for vector
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#include <memory>
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#include "utils.h" // for Color
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#include "sprite.h"
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#include "texture.h"
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#include <SDL2/SDL_rect.h> // for SDL_Point
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for unique_ptr, shared_ptr
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#include <vector> // for vector
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#include "sprite.h" // for Sprite
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#include "utils.h" // for Color
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class Texture;
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/*
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Esta clase gestiona un estado del programa. Se encarga de dibujar por pantalla el
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