Pasaeta de include-what-you-use
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@@ -1,11 +1,11 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_RendererFlip
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#include <SDL2/SDL_stdinc.h> // for Uint16
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#include <memory>
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#include "sprite.h" // for Sprite
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#include "texture.h"
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_RendererFlip
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#include <SDL2/SDL_stdinc.h> // for Uint16
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#include <memory> // for shared_ptr
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#include "sprite.h" // for Sprite
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class Texture;
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// Clase MovingSprite. Añade posicion y velocidad en punto flotante
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class MovingSprite : public Sprite
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