Pasaeta de include-what-you-use
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#include "notify.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <string> // for basic_string, char_traits, string
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#include "jail_audio.h" // for JA_DeleteSound, JA_LoadSound, JA_Pla...
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#include "options.h" // for options
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#include "param.h"
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <string> // for string
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#include "jail_audio.h" // for JA_DeleteSound, JA_LoadSound, JA_Pla...
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#include "param.h" // for param
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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// Constructor
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Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, const std::string &soundFile)
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