Pasaeta de include-what-you-use

This commit is contained in:
2024-10-13 21:58:36 +02:00
parent d0a6e4c572
commit 9825c7fb9b
28 changed files with 229 additions and 239 deletions

View File

@@ -1,16 +1,15 @@
#include "on_screen_help.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <memory> // for make_unique, unique_ptr
#include <string> // for basic_string
#include "asset.h" // for Asset
#include "lang.h" // for getText
#include "param.h" // for param
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "text.h" // for Text
#include "texture.h" // for Texture
#include "utils.h" // for easeInOutSine, ParamGame, Param
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <memory> // for make_unique, make_shared, unique_ptr
#include "asset.h" // for Asset
#include "lang.h" // for getText
#include "param.h" // for param
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "text.h" // for Text
#include "texture.h" // for Texture
#include "utils.h" // for easeInOutSine, Param, ParamGame
// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
OnScreenHelp *OnScreenHelp::onScreenHelp = nullptr;