Pasaeta de include-what-you-use
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@@ -1,11 +1,10 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture
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#include <vector> // for vector
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#include <memory>
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#include "sprite.h" // lines 10-10
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#include "text.h"
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture
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#include <vector> // for vector
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class Sprite;
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class Text;
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enum class OnScreenHelpStatus
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{
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