Pasaeta de include-what-you-use
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@@ -1,15 +1,16 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for unique_ptr
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "animated_sprite.h" // for AnimatedSprite
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#include "enter_name.h" // for EnterName
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#include "utils.h" // for Circle
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#include "texture.h" // lines 12-12
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enum class ScoreboardMode;
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for unique_ptr, shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "animated_sprite.h" // for AnimatedSprite
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#include "enter_name.h" // for EnterName
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#include "utils.h" // for Circle
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class Texture;
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enum class InputType : int;
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enum class ScoreboardMode; // lines 12-12
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// Estados del jugador
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enum class PlayerStatus
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