Pasaeta de include-what-you-use
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for unique_ptr
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "utils.h" // for Color
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#include "sprite.h" // lines 11-11
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#include "text.h" // lines 12-12
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#include "texture.h" // lines 13-13
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for unique_ptr, shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "utils.h" // for Color
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class Sprite;
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class Text;
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class Texture;
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// Defines
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constexpr int SCOREBOARD_LEFT_PANEL = 0;
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