Pasaeta de include-what-you-use
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@@ -1,10 +1,11 @@
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#include "tiled_bg.h"
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_stdinc.h> // for SDL_sinf
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#include <stdlib.h> // for rand
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_stdinc.h> // for SDL_sinf
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#include <stdlib.h> // for rand
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#include <memory> // for unique_ptr, make_shared, make_unique
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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// Constructor
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Tiledbg::Tiledbg(std::string texture_path, SDL_Rect pos, int mode)
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