Pasaeta de include-what-you-use
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@@ -1,20 +1,24 @@
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#include "title.h"
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#include <SDL2/SDL_keycode.h> // for SDLK_1, SDLK_2, SDLK_3
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <string> // for allocator, basic_string, char_traits
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for globalInputs::check
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#include "input.h" // for Input, inputs_e, INPUT_DO_NOT_ALLOW_RE...
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state, JA_P...
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#include "lang.h" // for getText
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#include "options.h" // for options
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for SectionOptions, options, SectionName, name
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struct JA_Music_t;
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
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#include <SDL2/SDL_keycode.h> // for SDLK_1, SDLK_2, SDLK_3
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <string> // for char_traits, operator+, to_string, bas...
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#include <utility> // for move
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "global_inputs.h" // for check
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#include "input.h" // for Input, InputType, INPUT_DO_NOT_ALLOW_R...
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state, JA_P...
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#include "lang.h" // for getText
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#include "options.h" // for options
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for Options, options, Name, name
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#include "texture.h" // for Texture
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#include "utils.h" // for Param, OptionsController, Color, Param...
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struct JA_Music_t; // lines 17-17
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// Constructor
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Title::Title(JA_Music_t *music)
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