Pasaeta de include-what-you-use
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@@ -1,24 +1,18 @@
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#pragma once
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory>
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#include "define_buttons.h"
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#include "fade.h"
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#include "game_logo.h"
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#include "text.h"
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#include "tiled_bg.h"
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#include "utils.h" // for Section
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#include "sprite.h"
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#include "texture.h"
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#include "section.h"
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class Asset;
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class Input;
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class Screen;
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class Sprite;
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class Texture;
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struct JA_Music_t;
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for unique_ptr, shared_ptr
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#include "define_buttons.h" // for DefineButtons
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#include "fade.h" // for Fade
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#include "game_logo.h" // for GameLogo
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text
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#include "tiled_bg.h" // for Tiledbg
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class Input; // lines 17-17
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class Screen; // lines 18-18
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class Texture; // lines 20-20
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namespace section { enum class Name; }
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struct JA_Music_t; // lines 21-21
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// Textos
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constexpr const char TEXT_COPYRIGHT[] = "@2020,2024 JailDesigner";
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