Scoreboard: colorets al param.h

This commit is contained in:
2025-06-26 14:27:18 +02:00
parent 13c4f66228
commit 9b57c7314e
12 changed files with 67 additions and 34 deletions

View File

@@ -188,39 +188,39 @@ void Credits::fillTextTexture()
int y = (param.game.height - TEXTS_HEIGHT) / 2;
y = 0;
text->setPalette(1);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->setPalette(0);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_PRE_TITLE;
text->setPalette(1);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(1), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(1), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->setPalette(0);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_PRE_TITLE;
text->setPalette(1);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(2), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(2), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->setPalette(0);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(5), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(5), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(6), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(6), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_PRE_TITLE;
text->setPalette(1);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(3), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(3), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->setPalette(0);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(7), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(7), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(8), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(8), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(9), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(9), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
// Mini logo
y += SPACE_PRE_TITLE;
@@ -236,7 +236,7 @@ void Credits::fillTextTexture()
// Texto con el copyright
y += mini_logo_sprite->getHeight() + 3;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXT_COPYRIGHT, 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXT_COPYRIGHT, 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
// Resetea el renderizador
SDL_SetRenderTarget(Screen::get()->getRenderer(), nullptr);