Scoreboard: colorets al param.h
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@@ -157,10 +157,10 @@ void Instructions::fillTexture()
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, first_line, Lang::getText("[INSTRUCTIONS] 01"), 1, ORANGE_COLOR, 1, SHADOW_TEXT_COLOR);
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const int anchor1 = first_line + space_post_header;
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_between_lines * 0, Lang::getText("[INSTRUCTIONS] 02"), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_between_lines * 1, Lang::getText("[INSTRUCTIONS] 03"), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_new_paragraph + space_between_lines * 2, Lang::getText("[INSTRUCTIONS] 04"), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_new_paragraph + space_between_lines * 3, Lang::getText("[INSTRUCTIONS] 05"), 1, NO_COLOR, 1, SHADOW_TEXT_COLOR);
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_between_lines * 0, Lang::getText("[INSTRUCTIONS] 02"), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_between_lines * 1, Lang::getText("[INSTRUCTIONS] 03"), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_new_paragraph + space_between_lines * 2, Lang::getText("[INSTRUCTIONS] 04"), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
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text_->writeDX(TEXT_CENTER | TEXT_COLOR | TEXT_SHADOW, param.game.game_area.center_x, anchor1 + space_new_paragraph + space_between_lines * 3, Lang::getText("[INSTRUCTIONS] 05"), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
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// Escribe el texto de los objetos y sus puntos
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const int anchor2 = anchor1 + space_pre_header + space_new_paragraph + space_between_lines * 3;
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@@ -243,7 +243,7 @@ void Instructions::render()
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Screen::get()->start();
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// Limpia la pantalla
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Screen::get()->clean(BG_COLOR);
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Screen::get()->clean();
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// Dibuja el mosacico de fondo
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tiled_bg_->render();
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