Scoreboard: colorets al param.h
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@@ -85,7 +85,7 @@ void Title::render()
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Screen::get()->start();
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// Limpia la pantalla
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Screen::get()->clean(BG_COLOR);
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Screen::get()->clean();
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// Dibuja el mosacico de fondo
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tiled_bg_->render();
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@@ -104,7 +104,7 @@ void Title::render()
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mini_logo_sprite_->render();
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// Texto con el copyright
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, pos2, TEXT_COPYRIGHT, 1, NO_COLOR, 1, shadow);
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, pos2, TEXT_COPYRIGHT, 1, NO_TEXT_COLOR, 1, shadow);
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}
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if (state_ == TitleState::LOGO_FINISHED)
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@@ -112,7 +112,7 @@ void Title::render()
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// 'PRESS TO PLAY'
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if (counter_ % 50 > 14 && !define_buttons_->isEnabled())
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{
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, Lang::getText("[TITLE] PRESS_BUTTON_TO_PLAY"), 1, NO_COLOR, 1, shadow);
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, Lang::getText("[TITLE] PRESS_BUTTON_TO_PLAY"), 1, NO_TEXT_COLOR, 1, shadow);
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}
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}
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@@ -121,7 +121,7 @@ void Title::render()
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// 'PRESS TO PLAY'
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if (counter_ % 10 > 4 && !define_buttons_->isEnabled())
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{
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, Lang::getText("[TITLE] PRESS_BUTTON_TO_PLAY"), 1, NO_COLOR, 1, shadow);
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, Lang::getText("[TITLE] PRESS_BUTTON_TO_PLAY"), 1, NO_TEXT_COLOR, 1, shadow);
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}
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}
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