animacions noves per al jugador2,
cada jugador te el seu fitxer d'animacions per separat
This commit is contained in:
@@ -178,7 +178,8 @@ PALETTE|${PREFIX}/data/gfx/player/player2_invencible.pal
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# Animaciones del jugador
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# Animaciones del jugador
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ANIMATION|${PREFIX}/data/gfx/player/player_power.ani
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ANIMATION|${PREFIX}/data/gfx/player/player_power.ani
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ANIMATION|${PREFIX}/data/gfx/player/player.ani
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ANIMATION|${PREFIX}/data/gfx/player/player1.ani
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ANIMATION|${PREFIX}/data/gfx/player/player2.ani
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# Fuentes de texto
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# Fuentes de texto
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BITMAP|${PREFIX}/data/font/04b_25_2x.png
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BITMAP|${PREFIX}/data/font/04b_25_2x.png
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135
data/gfx/player/player2.ani
Normal file
135
data/gfx/player/player2.ani
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@@ -0,0 +1,135 @@
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frame_width=32
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frame_height=32
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[animation]
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name=walk
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speed=0.0833
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loop=0
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frames=0,1,2,3
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[/animation]
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[animation]
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name=stand
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speed=0.167
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loop=0
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frames=4,5,6,7
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[/animation]
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[animation]
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name=walk-fire-side
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speed=0.0833
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loop=0
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frames=8,9,10,11
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[/animation]
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[animation]
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name=walk-recoil-side
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speed=0.0833
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loop=0
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frames=12,13,14,15
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[/animation]
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[animation]
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name=walk-cool-side
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speed=0.0833
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loop=0
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frames=16,17,18,19
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[/animation]
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[animation]
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name=stand-fire-side
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speed=0.0833
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loop=0
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frames=20
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[/animation]
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[animation]
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name=stand-recoil-side
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speed=0.0833
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loop=0
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frames=21
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[/animation]
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[animation]
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name=stand-cool-side
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speed=0.0833
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loop=0
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frames=22
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[/animation]
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[animation]
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name=walk-fire-center
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speed=0.0833
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loop=0
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frames=23,24,25,26
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[/animation]
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[animation]
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name=walk-recoil-center
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speed=0.0833
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loop=0
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frames=27,28,29,30
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[/animation]
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[animation]
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name=walk-cool-center
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speed=0.0833
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loop=0
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frames=31,32,33,34
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[/animation]
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[animation]
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name=stand-fire-center
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speed=0.0833
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loop=0
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frames=35
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[/animation]
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[animation]
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name=stand-recoil-center
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speed=0.0833
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loop=0
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frames=36
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[/animation]
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[animation]
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name=stand-cool-center
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speed=0.0833
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loop=0
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frames=37
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[/animation]
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[animation]
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name=rolling
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speed=0.167
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loop=0
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frames=38,39,40,41
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[/animation]
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[animation]
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name=celebration
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speed=0.167
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loop=0
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frames=47,47,47,47,47,47,48,49,50,51,51,51,51,51,51,50,50,50,51,51,51,50,50,50,49,48,47,47,47,42,42,42,43,44,45,46,45,46,45,46,45,46,45,46,45,46,45,44,43,42
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[/animation]
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[animation]
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name=dizzy
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speed=0.0833
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loop=0
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frames=52,53,54,55,56,57,58
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[/animation]
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[animation]
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name=recover
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speed=0.05
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loop=-1
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frames=59,59,59,59,60,61,62,63,63,63,64,65,66,63,64,65,66,63,64,65,66,67,67,67,67
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[/animation]
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[animation]
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name=hello
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speed=0.05
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loop=-1
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frames=68,69,70,71,72,73,74,75,76,77,78,78,78,78,78,78,78,78,78,78,78,78,78,79,80,81,82,83,84,85,86,87,87,86,85,84,84,85,86,87,87,86,85,84,84,85,86,87,87,86,85,84,84,85,86,87,87,86,85,84,83,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68
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[/animation]
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Binary file not shown.
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
@@ -354,7 +354,8 @@ void Credits::throwBalloons(float delta_time) {
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// Inicializa los jugadores
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// Inicializa los jugadores
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void Credits::initPlayers() {
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void Credits::initPlayers() {
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std::vector<std::vector<std::shared_ptr<Texture>>> player_textures; // Vector con todas las texturas de los jugadores;
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std::vector<std::vector<std::shared_ptr<Texture>>> player_textures; // Vector con todas las texturas de los jugadores;
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std::vector<std::vector<std::string>> player_animations; // Vector con las animaciones del jugador
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std::vector<std::vector<std::string>> player1_animations; // Vector con las animaciones del jugador 1
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std::vector<std::vector<std::string>> player2_animations; // Vector con las animaciones del jugador 2
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// Texturas - Player1
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// Texturas - Player1
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std::vector<std::shared_ptr<Texture>> player1_textures;
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std::vector<std::shared_ptr<Texture>> player1_textures;
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@@ -375,8 +376,10 @@ void Credits::initPlayers() {
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player_textures.push_back(player2_textures);
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player_textures.push_back(player2_textures);
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// Animaciones -- Jugador
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// Animaciones -- Jugador
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player_animations.emplace_back(Resource::get()->getAnimation("player.ani"));
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player1_animations.emplace_back(Resource::get()->getAnimation("player1.ani"));
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player_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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player1_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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player2_animations.emplace_back(Resource::get()->getAnimation("player2.ani"));
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player2_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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// Crea los dos jugadores
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// Crea los dos jugadores
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const int Y = play_area_.y + play_area_.h - Player::WIDTH;
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const int Y = play_area_.y + play_area_.h - Player::WIDTH;
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@@ -390,7 +393,7 @@ void Credits::initPlayers() {
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config_player1.demo = DEMO;
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config_player1.demo = DEMO;
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config_player1.play_area = &play_area_;
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config_player1.play_area = &play_area_;
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config_player1.texture = player_textures.at(0);
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config_player1.texture = player_textures.at(0);
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config_player1.animations = player_animations;
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config_player1.animations = player1_animations;
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config_player1.hi_score_table = &Options::settings.hi_score_table;
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config_player1.hi_score_table = &Options::settings.hi_score_table;
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config_player1.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER1) - 1);
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config_player1.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER1) - 1);
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players_.emplace_back(std::make_unique<Player>(config_player1));
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players_.emplace_back(std::make_unique<Player>(config_player1));
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@@ -404,7 +407,7 @@ void Credits::initPlayers() {
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config_player2.demo = DEMO;
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config_player2.demo = DEMO;
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config_player2.play_area = &play_area_;
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config_player2.play_area = &play_area_;
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config_player2.texture = player_textures.at(1);
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config_player2.texture = player_textures.at(1);
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config_player2.animations = player_animations;
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config_player2.animations = player2_animations;
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config_player2.hi_score_table = &Options::settings.hi_score_table;
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config_player2.hi_score_table = &Options::settings.hi_score_table;
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config_player2.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER2) - 1);
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config_player2.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER2) - 1);
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players_.emplace_back(std::make_unique<Player>(config_player2));
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players_.emplace_back(std::make_unique<Player>(config_player2));
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@@ -204,9 +204,12 @@ void Game::setResources() {
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player_textures_.push_back(player2_textures);
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player_textures_.push_back(player2_textures);
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// Animaciones -- Jugador
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// Animaciones -- Jugador
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player_animations_.clear();
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player1_animations_.clear();
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player_animations_.emplace_back(Resource::get()->getAnimation("player.ani"));
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player1_animations_.emplace_back(Resource::get()->getAnimation("player1.ani"));
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player_animations_.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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player1_animations_.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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player2_animations_.clear();
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player2_animations_.emplace_back(Resource::get()->getAnimation("player2.ani"));
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player2_animations_.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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// Animaciones -- Items
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// Animaciones -- Items
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item_animations_.clear();
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item_animations_.clear();
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@@ -1613,7 +1616,7 @@ void Game::initPlayers(Player::Id player_id) {
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.demo = demo_.enabled,
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.demo = demo_.enabled,
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.play_area = ¶m.game.play_area.rect,
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.play_area = ¶m.game.play_area.rect,
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.texture = player_textures_.at(0),
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.texture = player_textures_.at(0),
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.animations = player_animations_,
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.animations = player1_animations_,
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.hi_score_table = &Options::settings.hi_score_table,
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.hi_score_table = &Options::settings.hi_score_table,
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.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER1) - 1),
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.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER1) - 1),
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.stage_info = stage_manager_.get()};
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.stage_info = stage_manager_.get()};
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@@ -1640,7 +1643,7 @@ void Game::initPlayers(Player::Id player_id) {
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.demo = demo_.enabled,
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.demo = demo_.enabled,
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.play_area = ¶m.game.play_area.rect,
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.play_area = ¶m.game.play_area.rect,
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.texture = player_textures_.at(1),
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.texture = player_textures_.at(1),
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.animations = player_animations_,
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.animations = player2_animations_,
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.hi_score_table = &Options::settings.hi_score_table,
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.hi_score_table = &Options::settings.hi_score_table,
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.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER2) - 1),
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.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER2) - 1),
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.stage_info = stage_manager_.get()};
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.stage_info = stage_manager_.get()};
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@@ -134,7 +134,8 @@ class Game {
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std::vector<std::shared_ptr<Texture>> game_text_textures_; // Vector con las texturas para los sprites con textos
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std::vector<std::shared_ptr<Texture>> game_text_textures_; // Vector con las texturas para los sprites con textos
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std::vector<std::vector<std::string>> item_animations_; // Vector con las animaciones de los items
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std::vector<std::vector<std::string>> item_animations_; // Vector con las animaciones de los items
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std::vector<std::vector<std::string>> player_animations_; // Vector con las animaciones del jugador
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std::vector<std::vector<std::string>> player1_animations_; // Vector con las animaciones del jugador 1
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std::vector<std::vector<std::string>> player2_animations_; // Vector con las animaciones del jugador 2
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std::unique_ptr<PauseManager> pause_manager_; // Objeto para gestionar la pausa
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std::unique_ptr<PauseManager> pause_manager_; // Objeto para gestionar la pausa
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std::unique_ptr<StageManager> stage_manager_; // Objeto para gestionar las fases
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std::unique_ptr<StageManager> stage_manager_; // Objeto para gestionar las fases
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@@ -506,7 +506,8 @@ void Title::setState(State state) {
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// Inicializa los jugadores
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// Inicializa los jugadores
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void Title::initPlayers() {
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void Title::initPlayers() {
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std::vector<std::vector<std::shared_ptr<Texture>>> player_textures; // Vector con todas las texturas de los jugadores;
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std::vector<std::vector<std::shared_ptr<Texture>>> player_textures; // Vector con todas las texturas de los jugadores;
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std::vector<std::vector<std::string>> player_animations; // Vector con las animaciones del jugador
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std::vector<std::vector<std::string>> player1_animations; // Vector con las animaciones del jugador 1
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std::vector<std::vector<std::string>> player2_animations; // Vector con las animaciones del jugador 2
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// Texturas - Player1
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// Texturas - Player1
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std::vector<std::shared_ptr<Texture>> player1_textures;
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std::vector<std::shared_ptr<Texture>> player1_textures;
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@@ -527,8 +528,10 @@ void Title::initPlayers() {
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player_textures.push_back(player2_textures);
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player_textures.push_back(player2_textures);
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// Animaciones -- Jugador
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// Animaciones -- Jugador
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player_animations.emplace_back(Resource::get()->getAnimation("player.ani"));
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player1_animations.emplace_back(Resource::get()->getAnimation("player1.ani"));
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player_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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player1_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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player2_animations.emplace_back(Resource::get()->getAnimation("player2.ani"));
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player2_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
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// Crea los dos jugadores
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// Crea los dos jugadores
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const int Y = param.title.press_start_position - (Player::HEIGHT / 2);
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const int Y = param.title.press_start_position - (Player::HEIGHT / 2);
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@@ -541,7 +544,7 @@ void Title::initPlayers() {
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config_player1.demo = DEMO;
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config_player1.demo = DEMO;
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config_player1.play_area = ¶m.game.play_area.rect;
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config_player1.play_area = ¶m.game.play_area.rect;
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config_player1.texture = player_textures.at(0);
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config_player1.texture = player_textures.at(0);
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config_player1.animations = player_animations;
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config_player1.animations = player1_animations;
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config_player1.hi_score_table = &Options::settings.hi_score_table;
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config_player1.hi_score_table = &Options::settings.hi_score_table;
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config_player1.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER1) - 1);
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config_player1.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER1) - 1);
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players_.emplace_back(std::make_unique<Player>(config_player1));
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players_.emplace_back(std::make_unique<Player>(config_player1));
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@@ -554,7 +557,7 @@ void Title::initPlayers() {
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config_player2.demo = DEMO;
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config_player2.demo = DEMO;
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config_player2.play_area = ¶m.game.play_area.rect;
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config_player2.play_area = ¶m.game.play_area.rect;
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config_player2.texture = player_textures.at(1);
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config_player2.texture = player_textures.at(1);
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config_player2.animations = player_animations;
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config_player2.animations = player2_animations;
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config_player2.hi_score_table = &Options::settings.hi_score_table;
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config_player2.hi_score_table = &Options::settings.hi_score_table;
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config_player2.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER2) - 1);
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config_player2.glowing_entry = &Options::settings.glowing_entries.at(static_cast<int>(Player::Id::PLAYER2) - 1);
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players_.emplace_back(std::make_unique<Player>(config_player2));
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players_.emplace_back(std::make_unique<Player>(config_player2));
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Block a user