Limitat el nom a tres caracters

This commit is contained in:
2025-05-27 07:44:50 +02:00
parent a3cd1b9887
commit 9bc07b2bcb
6 changed files with 28 additions and 28 deletions

View File

@@ -48,11 +48,12 @@ Director::Director(int argc, const char *argv[])
section::name = section::Name::GAME;
section::options = section::Options::GAME_PLAY_1P;
#elif DEBUG
section::name = section::Name::INTRO;
section::name = section::Name::GAME;
section::options = section::Options::GAME_PLAY_1P;
#else // NORMAL GAME
section::name = section::Name::LOGO;
#endif
section::options = section::Options::NONE;
#endif
section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
// Establece el nivel de prioridad de la categoría de registro

View File

@@ -4,7 +4,7 @@
// Constructor
EnterName::EnterName()
: character_list_(" ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.-+-*/=?¿<>!\"#$%&/()"),
: character_list_(" ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789."),
character_index_{0} {}
// Inicializa el objeto
@@ -22,7 +22,7 @@ void EnterName::init(const std::string &name)
{
name_ = name;
position_ = name_.length();
position_overflow_ = position_ >= MAX_NAME_LENGHT ? true : false;
position_overflow_ = position_ >= NAME_SIZE ? true : false;
}
// Inicializa el vector de indices con el nombre y espacios
@@ -40,9 +40,9 @@ void EnterName::incPosition()
++position_;
if (position_ >= MAX_NAME_LENGHT)
if (position_ >= NAME_SIZE)
{
position_ = MAX_NAME_LENGHT; // Mantenemos en el índice máximo válido.
position_ = NAME_SIZE; // Mantenemos en el índice máximo válido.
position_overflow_ = true; // Activamos el flag de overflow.
}
else if (position_ > 0) // No es necesario verificar position_ < MAX_NAME_LENGHT
@@ -59,7 +59,6 @@ void EnterName::incPosition()
updateNameFromCharacterIndex();
}
// Decrementa la posición
void EnterName::decPosition()
{
@@ -67,7 +66,7 @@ void EnterName::decPosition()
{
// Si estaba en overflow, lo desactivamos y mantenemos position_ en el máximo.
position_overflow_ = false;
position_ = MAX_NAME_LENGHT - 1;
position_ = NAME_SIZE - 1;
}
else
{
@@ -76,7 +75,7 @@ void EnterName::decPosition()
--position_;
// Limpiamos el carácter siguiente si el índice es válido.
if (position_ + 1 < MAX_NAME_LENGHT)
if (position_ + 1 < NAME_SIZE)
{
character_index_[position_ + 1] = 0;
}
@@ -89,7 +88,7 @@ void EnterName::decPosition()
}
// Si position_ es menor que NAME_LENGHT, aseguramos que el overflow esté desactivado.
if (position_ < MAX_NAME_LENGHT)
if (position_ < NAME_SIZE)
{
position_overflow_ = false;
}
@@ -134,7 +133,7 @@ void EnterName::decIndex()
void EnterName::updateNameFromCharacterIndex()
{
name_.clear();
for (int i = 0; i < MAX_NAME_LENGHT; ++i)
for (int i = 0; i < NAME_SIZE; ++i)
{
name_.push_back(character_list_[character_index_[i]]);
}
@@ -145,13 +144,13 @@ void EnterName::updateNameFromCharacterIndex()
void EnterName::initCharacterIndex(const std::string &name)
{
// Rellena de espacios
for (size_t i = 0; i < MAX_NAME_LENGHT; ++i)
for (size_t i = 0; i < NAME_SIZE; ++i)
{
character_index_[i] = 0;
}
// Coloca los índices en función de los caracteres que forman el nombre
for (size_t i = 0; i < name.substr(0, MAX_NAME_LENGHT).size(); ++i)
for (size_t i = 0; i < name.substr(0, NAME_SIZE).size(); ++i)
{
character_index_[i] = findIndex(name.at(i));
}

View File

@@ -4,7 +4,7 @@
#include <array>
#include "utils.h"
constexpr int MAX_NAME_LENGHT = 6;
constexpr size_t NAME_SIZE = 3;
/*
Un array, "characterList", contiene la lista de caracteres
@@ -22,7 +22,7 @@ private:
std::string name_; // Nombre introducido
int position_ = 0; // Posición a editar del nombre
bool position_overflow_ = false; // Indica si hemos incrementado la posición más allá del límite
std::array<int, MAX_NAME_LENGHT> character_index_; // Indice de la lista para cada uno de los caracteres que forman el nombre
std::array<int, NAME_SIZE> character_index_; // Indice de la lista para cada uno de los caracteres que forman el nombre
// Actualiza el nombre a partir de la lista de índices
void updateNameFromCharacterIndex();

View File

@@ -54,7 +54,7 @@ Game::Game(int player_id, int current_stage, bool demo)
// Otras variables
section::name = section::Name::GAME;
section::options = section::Options::GAME_PLAY_1P;
section::options = section::Options::NONE;
Stage::init();
Stage::number = current_stage;

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@@ -14,15 +14,15 @@ void ManageHiScoreTable::clear()
// Añade 10 entradas predefinidas
table_.push_back(HiScoreEntry("BRY", 1000000));
table_.push_back(HiScoreEntry("USUFON", 500000));
table_.push_back(HiScoreEntry("GLUCAS", 100000));
table_.push_back(HiScoreEntry("PDLGAT", 50000));
table_.push_back(HiScoreEntry("PARRAB", 10000));
table_.push_back(HiScoreEntry("PELECH", 5000));
table_.push_back(HiScoreEntry("SAHUQU", 1000));
table_.push_back(HiScoreEntry("BACTER", 500));
table_.push_back(HiScoreEntry("PEPE", 200));
table_.push_back(HiScoreEntry("ROSITA", 100));
table_.push_back(HiScoreEntry("USU", 500000));
table_.push_back(HiScoreEntry("FON", 100000));
table_.push_back(HiScoreEntry("DOG", 50000));
table_.push_back(HiScoreEntry("LUC", 10000));
table_.push_back(HiScoreEntry("ASP", 5000));
table_.push_back(HiScoreEntry("ARR", 1000));
table_.push_back(HiScoreEntry("ABA", 500));
table_.push_back(HiScoreEntry("LER", 200));
table_.push_back(HiScoreEntry("AXX", 100));
sort();
}

View File

@@ -266,7 +266,7 @@ void Scoreboard::fillPanelTextures()
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0f, 7.0f};
// Recorre todos los slots de letras del nombre
for (size_t j = 0; j < MAX_NAME_LENGHT; ++j)
for (size_t j = 0; j < NAME_SIZE; ++j)
{
// Selecciona el color
const Color color = j < selector_pos_[i] ? ORANGE_SOFT_COLOR.lighten() : Color(0xFF, 0xFF, 0xEB);
@@ -387,7 +387,7 @@ void Scoreboard::recalculateAnchors()
slot4_4_ = {COL, ROW4};
// Primer cuadrado para poner el nombre de record
const int enter_name_lenght = text_scoreboard_->lenght(std::string(MAX_NAME_LENGHT, 'A'));
const int enter_name_lenght = text_scoreboard_->lenght(std::string(NAME_SIZE, 'A'));
enter_name_pos_.x = COL - (enter_name_lenght / 2);
enter_name_pos_.y = ROW4;