Afegides mes descripcions a les classes

Eliminat el punter a renderer de les classes-estat que faltava
This commit is contained in:
2024-08-12 08:55:41 +02:00
parent 477891cac7
commit 9d5aee2562
15 changed files with 113 additions and 57 deletions

View File

@@ -708,7 +708,7 @@ bool Director::saveConfigFile()
{
file << "notification.posV=pos_top\n";
}
else
{
file << "notification.posV=pos_bottom\n";
@@ -718,12 +718,12 @@ bool Director::saveConfigFile()
{
file << "notification.posH=pos_left\n";
}
else if (options->notification.posH == pos_middle)
{
file << "notification.posH=pos_middle\n";
}
else
{
file << "notification.posH=pos_right\n";
@@ -836,7 +836,7 @@ void Director::deleteMusics()
// Ejecuta la seccion de juego con el logo
void Director::runLogo()
{
logo = new Logo(renderer, screen, asset, input, param, section);
logo = new Logo(screen, asset, input, param, section);
logo->run();
delete logo;
}
@@ -844,7 +844,7 @@ void Director::runLogo()
// Ejecuta la seccion de juego de la introducción
void Director::runIntro()
{
intro = new Intro(renderer, screen, asset, input, lang, param, section, getMusic(musics, "intro.ogg"));
intro = new Intro(screen, asset, input, lang, param, section, getMusic(musics, "intro.ogg"));
intro->run();
delete intro;
}
@@ -852,7 +852,7 @@ void Director::runIntro()
// Ejecuta la seccion de juego con el titulo y los menus
void Director::runTitle()
{
title = new Title(screen, input, asset, options, lang, param, section, getMusic(musics, "title.ogg"));
title = new Title(screen, asset, input, options, lang, param, section, getMusic(musics, "title.ogg"));
title->run();
delete title;
}
@@ -861,7 +861,7 @@ void Director::runTitle()
void Director::runGame()
{
const int playerID = section->subsection == SUBSECTION_GAME_PLAY_1P ? 1 : 2;
game = new Game(playerID, 0, renderer, screen, asset, lang, input, false, param, options, section, getMusic(musics, "playing.ogg"));
game = new Game(playerID, 0, screen, asset, lang, input, false, param, options, section, getMusic(musics, "playing.ogg"));
game->run();
delete game;
}
@@ -869,7 +869,7 @@ void Director::runGame()
// Ejecuta la parte donde se muestra la tabla de puntuaciones
void Director::runHiScoreTable()
{
hiScoreTable = new HiScoreTable(renderer, screen, asset, input, lang, param, options, section);
hiScoreTable = new HiScoreTable(screen, asset, input, lang, param, options, section);
hiScoreTable->run();
delete hiScoreTable;
}
@@ -877,7 +877,7 @@ void Director::runHiScoreTable()
// Ejecuta la parte donde se muestran las instrucciones
void Director::runInstructions()
{
instructions = new Instructions(renderer, screen, asset, input, lang, param, section);
instructions = new Instructions(screen, asset, input, lang, param, section);
instructions->run();
delete instructions;
}
@@ -886,7 +886,7 @@ void Director::runInstructions()
void Director::runDemoGame()
{
const int playerID = (rand() % 2) + 1;
demoGame = new Game(playerID, 0, renderer, screen, asset, lang, input, true, param, options, section, nullptr);
demoGame = new Game(playerID, 0, screen, asset, lang, input, true, param, options, section, nullptr);
demoGame->run();
delete demoGame;
}