Afegides mes descripcions a les classes
Eliminat el punter a renderer de les classes-estat que faltava
This commit is contained in:
@@ -3,10 +3,9 @@
|
||||
#define DEATH_COUNTER 350
|
||||
|
||||
// Constructor
|
||||
Game::Game(int playerID, int currentStage, SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, Input *input, bool demo, param_t *param, options_t *options, section_t *section, JA_Music_t *music)
|
||||
Game::Game(int playerID, int currentStage, Screen *screen, Asset *asset, Lang *lang, Input *input, bool demo, param_t *param, options_t *options, section_t *section, JA_Music_t *music)
|
||||
{
|
||||
// Copia los punteros
|
||||
this->renderer = renderer;
|
||||
this->screen = screen;
|
||||
this->asset = asset;
|
||||
this->lang = lang;
|
||||
@@ -15,6 +14,7 @@ Game::Game(int playerID, int currentStage, SDL_Renderer *renderer, Screen *scree
|
||||
this->options = options;
|
||||
this->section = section;
|
||||
this->music = music;
|
||||
renderer = screen->getRenderer();
|
||||
|
||||
// Pasa variables
|
||||
this->demo.enabled = demo;
|
||||
@@ -967,9 +967,9 @@ void Game::renderPlayers()
|
||||
{
|
||||
player->render();
|
||||
#ifdef DEBUG
|
||||
//SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
//const circle_t c = player->getCollider();
|
||||
//DrawCircle(renderer, c.x, c.y, c.r);
|
||||
// SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
// const circle_t c = player->getCollider();
|
||||
// DrawCircle(renderer, c.x, c.y, c.r);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user