Afegides mes descripcions a les classes
Eliminat el punter a renderer de les classes-estat que faltava
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@@ -2,16 +2,16 @@
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#include <iostream>
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// Constructor
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Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *param, section_t *section)
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Instructions::Instructions(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *param, section_t *section)
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{
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// Copia los punteros
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this->renderer = renderer;
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this->screen = screen;
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this->asset = asset;
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this->input = input;
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this->lang = lang;
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this->param = param;
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this->section = section;
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SDL_Renderer *renderer = screen->getRenderer();
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// Crea objetos
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eventHandler = new SDL_Event();
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@@ -181,7 +181,7 @@ void Instructions::fillTexture()
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, anchor2, lang->getText(16), 1, orangeColor, 1, shdwTxtColor);
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const int anchor3 = anchor2 + spacePostHeader;
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//const int anchor4 = anchor3 + ((param->itemSize + text->getCharacterSize()) / 2);
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// const int anchor4 = anchor3 + ((param->itemSize + text->getCharacterSize()) / 2);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 0, lang->getText(17), shdwTxtColor);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 1, lang->getText(18), shdwTxtColor);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 2, lang->getText(19), shdwTxtColor);
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