style: toquejant la pantalla de càrrega
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@@ -799,21 +799,33 @@ void Resource::renderProgress() {
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SDL_RenderRect(renderer, &loading_wired_rect_);
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// Escribe el texto de carga encima de la barra
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/*
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loading_text_->writeColored(
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loading_wired_rect_.x,
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loading_wired_rect_.y - 9,
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Lang::getText("[RESOURCE] LOADING") + " : " + loading_resource_name_,
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param.resource.color);
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*/
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// Muestra nombre de la aplicación y versión
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loading_text_->writeColored(
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X_PADDING,
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loading_text_->writeDX(
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Text::CENTER | Text::COLOR,
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param.game.game_area.center_x,
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Y_PADDING,
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std::string(Version::APP_NAME) + " (" + Version::GIT_HASH + ")",
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spaceBetweenLetters(std::string(Version::APP_NAME)),
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1,
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param.resource.color);
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loading_text_->writeDX(
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Text::CENTER | Text::COLOR,
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param.game.game_area.center_x,
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Y_PADDING + 18,
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"(" + std::string(Version::GIT_HASH) + ")",
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1,
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param.resource.color);
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// Muestra información del monitor desplazada hacia abajo
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loading_text_->writeColored(
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/*loading_text_->writeColored(
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X_PADDING,
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Y_PADDING + 18,
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screen->getDisplayMonitorName(),
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@@ -827,7 +839,7 @@ void Resource::renderProgress() {
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X_PADDING,
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Y_PADDING + 36,
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std::to_string(screen->getDisplayMonitorRefreshRate()) + "Hz",
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param.resource.color);
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param.resource.color);*/
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// Renderiza el frame en pantalla
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screen->coreRender();
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