afegit window_message a param
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@@ -5,9 +5,10 @@
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#include <array> // Para array
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#include <string> // Para basic_string, string
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#include "color.h" // Para Color
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#include "defaults.h" // Para los valores por defecto
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#include "utils.h" // Para NotifyPosition, Zone
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#include "color.h" // Para Color
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#include "defaults.h" // Para los valores por defecto
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#include "ui/notifier.h" // Para Notifier
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#include "utils.h" // Para zone
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// --- Parámetros del juego ---
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struct ParamGame {
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@@ -106,6 +107,23 @@ struct ParamServiceMenu {
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Color selected_color = Color::fromHex(GameDefaults::ServiceMenu::SELECTED_COLOR);
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Color bg_color = Color::fromHex(GameDefaults::ServiceMenu::BG_COLOR);
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bool drop_shadow = GameDefaults::ServiceMenu::DROP_SHADOW;
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// Configuración para ventanas de mensaje
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struct WindowMessage {
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Color bg_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::BG_COLOR);
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Color border_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::BORDER_COLOR);
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Color title_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::TITLE_COLOR);
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Color text_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::TEXT_COLOR);
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float padding = GameDefaults::ServiceMenu::WindowMessage::PADDING;
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float line_spacing = GameDefaults::ServiceMenu::WindowMessage::LINE_SPACING;
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float title_separator_spacing = GameDefaults::ServiceMenu::WindowMessage::TITLE_SEPARATOR_SPACING;
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float min_width = GameDefaults::ServiceMenu::WindowMessage::MIN_WIDTH;
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float min_height = GameDefaults::ServiceMenu::WindowMessage::MIN_HEIGHT;
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float max_width_ratio = GameDefaults::ServiceMenu::WindowMessage::MAX_WIDTH_RATIO;
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float max_height_ratio = GameDefaults::ServiceMenu::WindowMessage::MAX_HEIGHT_RATIO;
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float text_safety_margin = GameDefaults::ServiceMenu::WindowMessage::TEXT_SAFETY_MARGIN;
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float animation_duration = GameDefaults::ServiceMenu::WindowMessage::ANIMATION_DURATION;
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} window_message;
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};
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// --- Parámetros de la intro ---
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