clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -36,7 +36,7 @@ void Asset::addToMap(const std::string& file_path, Type type, bool required, boo
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std::string filename = getFileName(full_path);
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// Verificar si ya existe el archivo
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if (file_list_.find(filename) != file_list_.end()) {
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if (file_list_.contains(filename)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Warning: Asset '%s' already exists, overwriting",
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filename.c_str());
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@@ -130,7 +130,7 @@ void Asset::loadFromFile(const std::string& config_file_path, const std::string&
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}
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// Devuelve la ruta completa a un fichero (búsqueda O(1))
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auto Asset::get(const std::string& filename) const -> std::string {
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auto Asset::getPath(const std::string& filename) const -> std::string {
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auto it = file_list_.find(filename);
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if (it != file_list_.end()) {
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return it->second.file;
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@@ -153,7 +153,7 @@ auto Asset::loadData(const std::string& filename) const -> std::vector<uint8_t>
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// Verifica si un recurso existe
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auto Asset::exists(const std::string& filename) const -> bool {
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return file_list_.find(filename) != file_list_.end();
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return file_list_.contains(filename);
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}
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// Comprueba que existen todos los elementos
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@@ -176,7 +176,7 @@ auto Asset::check() const -> bool {
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for (int type = 0; type < static_cast<int>(Type::SIZE); ++type) {
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Type asset_type = static_cast<Type>(type);
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if (by_type.find(asset_type) != by_type.end()) {
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if (by_type.contains(asset_type)) {
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Logger::info(getTypeName(asset_type) + " FILES");
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bool type_success = true;
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