clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)

This commit is contained in:
2026-03-23 12:03:07 +01:00
parent 3ca744ee46
commit a1d17ccf99
72 changed files with 487 additions and 484 deletions

View File

@@ -413,7 +413,7 @@ auto Input::addGamepad(int device_index) -> std::string {
}
auto Input::removeGamepad(SDL_JoystickID id) -> std::string {
auto it = std::ranges::find_if(gamepads_, [id](const std::shared_ptr<Gamepad>& gamepad) {
auto it = std::ranges::find_if(gamepads_, [id](const std::shared_ptr<Gamepad>& gamepad) -> bool {
return gamepad->instance_id == id;
});
@@ -457,7 +457,7 @@ void Input::applyGamepadConfig(std::shared_ptr<Gamepad> gamepad) {
}
// --- Buscar configuración por RUTA (path) ---
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad](const GamepadConfig& config) {
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad](const GamepadConfig& config) -> bool {
return config.path == gamepad->path;
});
@@ -465,7 +465,7 @@ void Input::applyGamepadConfig(std::shared_ptr<Gamepad> gamepad) {
// Se encontró una configuración específica para este puerto/dispositivo. La aplicamos.
std::cout << "Applying custom config for gamepad at path: " << gamepad->path << '\n';
for (const auto& [action, button] : config_it->bindings) {
if (gamepad->bindings.find(action) != gamepad->bindings.end()) {
if (gamepad->bindings.contains(action)) {
gamepad->bindings[action].button = button;
}
}
@@ -479,7 +479,7 @@ void Input::saveGamepadConfigFromGamepad(std::shared_ptr<Gamepad> gamepad) {
}
// --- CAMBIO CLAVE: Buscar si ya existe una configuración por RUTA (path) ---
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad](const GamepadConfig& config) {
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad](const GamepadConfig& config) -> bool {
return config.path == gamepad->path;
});
@@ -512,7 +512,7 @@ void Input::setGamepadConfigsFile(const std::string& filename) {
// Método para obtener configuración de un gamepad específico (opcional)
auto Input::getGamepadConfig(const std::string& gamepad_name) -> GamepadConfig* {
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad_name](const GamepadConfig& config) {
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad_name](const GamepadConfig& config) -> bool {
return config.name == gamepad_name;
});
@@ -521,7 +521,7 @@ auto Input::getGamepadConfig(const std::string& gamepad_name) -> GamepadConfig*
// Método para eliminar configuración de gamepad (opcional)
auto Input::removeGamepadConfig(const std::string& gamepad_name) -> bool {
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad_name](const GamepadConfig& config) {
auto config_it = std::ranges::find_if(gamepad_configs_, [&gamepad_name](const GamepadConfig& config) -> bool {
return config.name == gamepad_name;
});