clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -242,15 +242,15 @@ namespace Options {
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void assignGamepadsByPath(
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const std::array<std::string, MAX_PLAYERS>& desired_paths,
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const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads,
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const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads, // NOLINT(readability-avoid-const-params-in-decls)
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std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances);
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void assignRemainingGamepads(
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const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads,
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const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads, // NOLINT(readability-avoid-const-params-in-decls)
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std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances);
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void clearUnassignedGamepadSlots();
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[[nodiscard]] static auto isGamepadAssigned(
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const std::shared_ptr<Input::Gamepad>& physical_gamepad,
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const std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances) -> bool;
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const std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances) -> bool; // NOLINT(readability-avoid-const-params-in-decls)
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};
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struct Keyboard {
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