clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)

This commit is contained in:
2026-03-23 12:03:07 +01:00
parent 3ca744ee46
commit a1d17ccf99
72 changed files with 487 additions and 484 deletions

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@@ -242,15 +242,15 @@ namespace Options {
void assignGamepadsByPath(
const std::array<std::string, MAX_PLAYERS>& desired_paths,
const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads,
const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads, // NOLINT(readability-avoid-const-params-in-decls)
std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances);
void assignRemainingGamepads(
const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads,
const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads, // NOLINT(readability-avoid-const-params-in-decls)
std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances);
void clearUnassignedGamepadSlots();
[[nodiscard]] static auto isGamepadAssigned(
const std::shared_ptr<Input::Gamepad>& physical_gamepad,
const std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances) -> bool;
const std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances) -> bool; // NOLINT(readability-avoid-const-params-in-decls)
};
struct Keyboard {