clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -82,10 +82,10 @@ struct ParamNotification {
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// --- Parámetros del marcador ---
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struct ParamScoreboard {
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SDL_FRect rect = {
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GameDefaults::Scoreboard::RECT_X,
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GameDefaults::Scoreboard::RECT_Y,
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GameDefaults::Scoreboard::RECT_W,
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GameDefaults::Scoreboard::RECT_H};
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.x = GameDefaults::Scoreboard::RECT_X,
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.y = GameDefaults::Scoreboard::RECT_Y,
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.w = GameDefaults::Scoreboard::RECT_W,
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.h = GameDefaults::Scoreboard::RECT_H};
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bool separator_autocolor = GameDefaults::Scoreboard::SEPARATOR_AUTOCOLOR;
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Color separator_color = Color::fromHex(GameDefaults::Scoreboard::SEPARATOR_COLOR);
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Color easy_color = Color::fromHex(GameDefaults::Scoreboard::EASY_COLOR);
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