clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -22,15 +22,15 @@ auto createPath(float start, float end, PathType type, float fixed_pos, int step
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double value = start + ((end - start) * easing_function(t));
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if ((start > 0 && end < 0) || (start < 0 && end > 0)) {
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value = start + (end > 0 ? 1 : -1) * std::abs(end - start) * easing_function(t);
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value = start + ((end > 0 ? 1 : -1) * std::abs(end - start) * easing_function(t));
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}
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switch (type) {
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case PathType::HORIZONTAL:
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v.emplace_back(SDL_FPoint{static_cast<float>(value), fixed_pos});
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v.emplace_back(SDL_FPoint{.x = static_cast<float>(value), .y = fixed_pos});
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break;
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case PathType::VERTICAL:
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v.emplace_back(SDL_FPoint{fixed_pos, static_cast<float>(value)});
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v.emplace_back(SDL_FPoint{.x = fixed_pos, .y = static_cast<float>(value)});
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break;
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default:
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break;
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@@ -167,7 +167,7 @@ void PathSprite::moveThroughCurrentPath(float delta_time) {
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if (!path.on_destination) {
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++path.counter;
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if (path.counter >= static_cast<int>(path.spots.size())) {
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if (std::cmp_greater_equal(path.counter, path.spots.size())) {
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path.on_destination = true;
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path.counter = static_cast<int>(path.spots.size()) - 1;
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}
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@@ -223,7 +223,7 @@ void PathSprite::goToNextPathOrDie() {
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}
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// Comprueba si quedan mas recorridos
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if (current_path_ >= static_cast<int>(paths_.size())) {
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if (std::cmp_greater_equal(current_path_, paths_.size())) {
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has_finished_ = true;
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current_path_ = 0;
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}
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