clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
This commit is contained in:
@@ -423,7 +423,7 @@ void Player::handleWaitingMovement(float delta_time) {
|
||||
}
|
||||
|
||||
void Player::updateWalkingStateForCredits() {
|
||||
if (pos_x_ > param.game.game_area.center_x - WIDTH / 2) {
|
||||
if (pos_x_ > param.game.game_area.center_x - (WIDTH / 2)) {
|
||||
setWalkingState(State::WALKING_LEFT);
|
||||
} else {
|
||||
setWalkingState(State::WALKING_RIGHT);
|
||||
@@ -891,7 +891,7 @@ void Player::shiftColliders() {
|
||||
}
|
||||
|
||||
// Pone las texturas del jugador
|
||||
void Player::setPlayerTextures(const std::vector<std::shared_ptr<Texture>>& texture) {
|
||||
void Player::setPlayerTextures(const std::vector<std::shared_ptr<Texture>>& texture) { // NOLINT(readability-named-parameter)
|
||||
player_sprite_->setTexture(texture[0]);
|
||||
power_sprite_->setTexture(texture[1]);
|
||||
}
|
||||
@@ -1026,7 +1026,7 @@ void Player::addScoreToScoreBoard() const {
|
||||
*glowing_entry_ = manager->add(ENTRY);
|
||||
}
|
||||
|
||||
manager->saveToFile(Asset::get()->get("score.bin"));
|
||||
manager->saveToFile(Asset::get()->getPath("score.bin"));
|
||||
}
|
||||
|
||||
void Player::addCredit() {
|
||||
|
||||
Reference in New Issue
Block a user