clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)

This commit is contained in:
2026-03-23 12:03:07 +01:00
parent 3ca744ee46
commit a1d17ccf99
72 changed files with 487 additions and 484 deletions

View File

@@ -423,7 +423,7 @@ void Player::handleWaitingMovement(float delta_time) {
}
void Player::updateWalkingStateForCredits() {
if (pos_x_ > param.game.game_area.center_x - WIDTH / 2) {
if (pos_x_ > param.game.game_area.center_x - (WIDTH / 2)) {
setWalkingState(State::WALKING_LEFT);
} else {
setWalkingState(State::WALKING_RIGHT);
@@ -891,7 +891,7 @@ void Player::shiftColliders() {
}
// Pone las texturas del jugador
void Player::setPlayerTextures(const std::vector<std::shared_ptr<Texture>>& texture) {
void Player::setPlayerTextures(const std::vector<std::shared_ptr<Texture>>& texture) { // NOLINT(readability-named-parameter)
player_sprite_->setTexture(texture[0]);
power_sprite_->setTexture(texture[1]);
}
@@ -1026,7 +1026,7 @@ void Player::addScoreToScoreBoard() const {
*glowing_entry_ = manager->add(ENTRY);
}
manager->saveToFile(Asset::get()->get("score.bin"));
manager->saveToFile(Asset::get()->getPath("score.bin"));
}
void Player::addCredit() {