clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -36,8 +36,8 @@ namespace Rendering {
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private:
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// Funciones auxiliares
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auto initGLExtensions() -> bool;
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auto compileShader(const std::string& source, GLenum shader_type) -> GLuint;
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auto linkProgram(GLuint vertex_shader, GLuint fragment_shader) -> GLuint;
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static auto compileShader(const std::string& source, GLenum shader_type) -> GLuint;
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static auto linkProgram(GLuint vertex_shader, GLuint fragment_shader) -> GLuint;
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void createQuadGeometry();
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static auto getTextureID(SDL_Texture* texture) -> GLuint;
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static void checkGLError(const char* operation);
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