clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
This commit is contained in:
@@ -63,10 +63,10 @@ Scoreboard::Scoreboard()
|
||||
// Recalcula las anclas de los elementos
|
||||
recalculateAnchors();
|
||||
power_meter_sprite_->setPosition(SDL_FRect{
|
||||
static_cast<float>(slot4_2_.x - 20),
|
||||
slot4_2_.y,
|
||||
40,
|
||||
7});
|
||||
.x = static_cast<float>(slot4_2_.x - 20),
|
||||
.y = slot4_2_.y,
|
||||
.w = 40,
|
||||
.h = 7});
|
||||
|
||||
// Crea la textura de fondo
|
||||
background_ = nullptr;
|
||||
@@ -490,7 +490,7 @@ void Scoreboard::renderStageInfoMode() {
|
||||
// POWERMETER
|
||||
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
|
||||
power_meter_sprite_->render();
|
||||
power_meter_sprite_->setSpriteClip(40, 0, int(power_ * 40.0F), 7);
|
||||
power_meter_sprite_->setSpriteClip(40, 0, static_cast<int>(power_ * 40.0F), 7);
|
||||
power_meter_sprite_->render();
|
||||
|
||||
// HI-SCORE
|
||||
@@ -644,7 +644,7 @@ void Scoreboard::fillBackgroundTexture() {
|
||||
// Recalcula las anclas de los elementos
|
||||
void Scoreboard::recalculateAnchors() {
|
||||
// Recalcula la posición y el tamaño de los paneles
|
||||
const float PANEL_WIDTH = rect_.w / (float)static_cast<int>(Id::SIZE);
|
||||
const float PANEL_WIDTH = rect_.w / static_cast<float>(static_cast<int>(Id::SIZE));
|
||||
for (int i = 0; i < static_cast<int>(Id::SIZE); ++i) {
|
||||
panel_.at(i).pos.x = roundf(PANEL_WIDTH * i);
|
||||
panel_.at(i).pos.y = 0;
|
||||
|
||||
Reference in New Issue
Block a user