clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -223,7 +223,7 @@ void Credits::fillTextTexture() {
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mini_logo_rect_dst_.h = mini_logo_rect_src_.h = mini_logo_sprite->getHeight() + 3 + text->getCharacterSize();
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credits_rect_dst_.y = param.game.game_area.rect.h;
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mini_logo_rect_dst_.y = credits_rect_dst_.y + credits_rect_dst_.h + 30;
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mini_logo_final_pos_ = param.game.game_area.center_y - mini_logo_rect_src_.h / 2;
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mini_logo_final_pos_ = param.game.game_area.center_y - (mini_logo_rect_src_.h / 2);
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}
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// Dibuja todos los sprites en la textura
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