clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)

This commit is contained in:
2026-03-23 12:03:07 +01:00
parent 3ca744ee46
commit a1d17ccf99
72 changed files with 487 additions and 484 deletions

View File

@@ -107,32 +107,32 @@ class Credits {
// Definición del área de juego
SDL_FRect play_area_ = {
param.game.game_area.rect.x,
param.game.game_area.rect.y + black_bars_size_,
param.game.game_area.rect.w,
PLAY_AREA_HEIGHT};
.x = param.game.game_area.rect.x,
.y = param.game.game_area.rect.y + black_bars_size_,
.w = param.game.game_area.rect.w,
.h = PLAY_AREA_HEIGHT};
// Barras negras para efecto letterbox
SDL_FRect top_black_rect_ = {
play_area_.x,
param.game.game_area.rect.y,
play_area_.w,
black_bars_size_};
.x = play_area_.x,
.y = param.game.game_area.rect.y,
.w = play_area_.w,
.h = black_bars_size_};
SDL_FRect bottom_black_rect_ = {
play_area_.x,
param.game.game_area.rect.h - black_bars_size_,
play_area_.w,
black_bars_size_};
.x = play_area_.x,
.y = param.game.game_area.rect.h - black_bars_size_,
.w = play_area_.w,
.h = black_bars_size_};
SDL_FRect left_black_rect_ = {
play_area_.x,
param.game.game_area.center_y - 1,
0,
2};
.x = play_area_.x,
.y = param.game.game_area.center_y - 1,
.w = 0,
.h = 2};
SDL_FRect right_black_rect_ = {
play_area_.x + play_area_.w,
param.game.game_area.center_y - 1,
0,
2};
.x = play_area_.x + play_area_.w,
.y = param.game.game_area.center_y - 1,
.w = 0,
.h = 2};
// Borde para la ventana
SDL_FRect border_rect_ = play_area_; // Delimitador de ventana