clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -107,32 +107,32 @@ class Credits {
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// Definición del área de juego
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SDL_FRect play_area_ = {
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param.game.game_area.rect.x,
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param.game.game_area.rect.y + black_bars_size_,
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param.game.game_area.rect.w,
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PLAY_AREA_HEIGHT};
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.x = param.game.game_area.rect.x,
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.y = param.game.game_area.rect.y + black_bars_size_,
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.w = param.game.game_area.rect.w,
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.h = PLAY_AREA_HEIGHT};
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// Barras negras para efecto letterbox
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SDL_FRect top_black_rect_ = {
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play_area_.x,
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param.game.game_area.rect.y,
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play_area_.w,
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black_bars_size_};
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.x = play_area_.x,
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.y = param.game.game_area.rect.y,
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.w = play_area_.w,
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.h = black_bars_size_};
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SDL_FRect bottom_black_rect_ = {
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play_area_.x,
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param.game.game_area.rect.h - black_bars_size_,
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play_area_.w,
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black_bars_size_};
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.x = play_area_.x,
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.y = param.game.game_area.rect.h - black_bars_size_,
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.w = play_area_.w,
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.h = black_bars_size_};
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SDL_FRect left_black_rect_ = {
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play_area_.x,
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param.game.game_area.center_y - 1,
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0,
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2};
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.x = play_area_.x,
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.y = param.game.game_area.center_y - 1,
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.w = 0,
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.h = 2};
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SDL_FRect right_black_rect_ = {
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play_area_.x + play_area_.w,
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param.game.game_area.center_y - 1,
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0,
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2};
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.x = play_area_.x + play_area_.w,
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.y = param.game.game_area.center_y - 1,
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.w = 0,
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.h = 2};
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// Borde para la ventana
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SDL_FRect border_rect_ = play_area_; // Delimitador de ventana
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