clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)
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@@ -26,13 +26,13 @@ Logo::Logo()
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jail_texture_(Resource::get()->getTexture("logo_jailgames.png")) {
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// Inicializa variables
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Section::name = Section::Name::LOGO;
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dest_.x = param.game.game_area.center_x - jail_texture_->getWidth() / 2;
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dest_.y = param.game.game_area.center_y - jail_texture_->getHeight() / 2;
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dest_.x = param.game.game_area.center_x - (jail_texture_->getWidth() / 2);
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dest_.y = param.game.game_area.center_y - (jail_texture_->getHeight() / 2);
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since_sprite_->setPosition(SDL_FRect{
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static_cast<float>((param.game.width - since_texture_->getWidth()) / 2),
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static_cast<float>(SINCE_SPRITE_Y_OFFSET + jail_texture_->getHeight() + LOGO_SPACING),
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static_cast<float>(since_texture_->getWidth()),
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static_cast<float>(since_texture_->getHeight())});
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.x = static_cast<float>((param.game.width - since_texture_->getWidth()) / 2),
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.y = static_cast<float>(SINCE_SPRITE_Y_OFFSET + jail_texture_->getHeight() + LOGO_SPACING),
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.w = static_cast<float>(since_texture_->getWidth()),
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.h = static_cast<float>(since_texture_->getHeight())});
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since_sprite_->setY(dest_.y + jail_texture_->getHeight() + LOGO_SPACING);
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since_sprite_->setSpriteClip(0, 0, since_texture_->getWidth(), since_texture_->getHeight());
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since_texture_->setColor(SPECTRUM_BLACK.r, SPECTRUM_BLACK.g, SPECTRUM_BLACK.b);
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