clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)

This commit is contained in:
2026-03-23 12:03:07 +01:00
parent 3ca744ee46
commit a1d17ccf99
72 changed files with 487 additions and 484 deletions

View File

@@ -130,7 +130,7 @@ void Tabe::enable() {
void Tabe::setRandomFlyPath(Direction direction, int length) {
direction_ = direction;
fly_distance_ = length;
waiting_counter_ = 0.083F + (rand() % 15) * 0.0167F; // 5-20 frames converted to seconds (5/60 to 20/60)
waiting_counter_ = 0.083F + ((rand() % 15) * 0.0167F); // 5-20 frames converted to seconds (5/60 to 20/60)
Audio::get()->playSound("tabe.wav");
constexpr float SPEED = 120.0F; // 2 pixels/frame * 60fps = 120 pixels/second
@@ -138,14 +138,14 @@ void Tabe::setRandomFlyPath(Direction direction, int length) {
switch (direction) {
case Direction::TO_THE_LEFT: {
speed_ = -1.0F * SPEED;
accel_ = -1.0F * (1 + rand() % 10) * 2.0F; // Converted from frame-based to seconds
accel_ = -1.0F * (1 + (rand() % 10)) * 2.0F; // Converted from frame-based to seconds
sprite_->setFlip(SDL_FLIP_NONE);
break;
}
case Direction::TO_THE_RIGHT: {
speed_ = SPEED;
accel_ = (1 + rand() % 10) * 2.0F; // Converted from frame-based to seconds
accel_ = (1 + (rand() % 10)) * 2.0F; // Converted from frame-based to seconds
sprite_->setFlip(SDL_FLIP_HORIZONTAL);
break;
}