clang-tidy (amb el fuck de que no feien bona parella el clang de macos i el tidy de llvm)

This commit is contained in:
2026-03-23 12:03:07 +01:00
parent 3ca744ee46
commit a1d17ccf99
72 changed files with 487 additions and 484 deletions

View File

@@ -50,7 +50,7 @@ TiledBG::~TiledBG() {
// Rellena la textura con el contenido
void TiledBG::fillTexture() {
// Crea los objetos para pintar en la textura de fondo
auto tile = std::make_unique<Sprite>(Resource::get()->getTexture("title_bg_tile.png"), (SDL_FRect){0, 0, TILE_WIDTH, TILE_HEIGHT});
auto tile = std::make_unique<Sprite>(Resource::get()->getTexture("title_bg_tile.png"), (SDL_FRect){.x = 0, .y = 0, .w = TILE_WIDTH, .h = TILE_HEIGHT});
// Prepara para dibujar sobre la textura
auto* temp = SDL_GetRenderTarget(renderer_);
@@ -160,6 +160,6 @@ void TiledBG::updateSpeedChange(float delta_time) {
} else {
// Interpolación lineal entre velocidad inicial y objetivo
float progress = change_timer_s_ / change_duration_s_;
speed_ = initial_speed_ + (target_speed_ - initial_speed_) * progress;
speed_ = initial_speed_ + ((target_speed_ - initial_speed_) * progress);
}
}