Afegit lletreret de "gracies" al continuar
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@@ -598,7 +598,8 @@ void Resource::createTextTextures() {
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{"game_text_powerup", Lang::getText("[GAME_TEXT] 4")},
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{"game_text_one_hit", Lang::getText("[GAME_TEXT] 5")},
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{"game_text_stop", Lang::getText("[GAME_TEXT] 6")},
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{"game_text_1000000_points", Lang::getText("[GAME_TEXT] 8")}};
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{"game_text_1000000_points", Lang::getText("[GAME_TEXT] 8")},
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{"game_text_thank_you", Lang::getText("[GAME_TEXT] THANK_YOU")}};
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auto text = getText("04b_25");
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for (const auto &s : strings) {
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@@ -153,6 +153,7 @@ void Game::setResources() {
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_one_hit"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_stop"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_100000_points"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_thank_you"));
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// Texturas - Items
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item_textures_.clear();
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@@ -1477,6 +1478,9 @@ void Game::handlePlayerContinueInput(const std::shared_ptr<Player> &player) {
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player->setPlayingState(Player::State::RESPAWNING);
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player->addCredit();
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sendPlayerToTheFront(player);
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// Crea letrero de THANK_YOU
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const auto X = player->getPosX() + (player->getWidth() - game_text_textures_.at(7)->getWidth()) / 2;
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createItemText(X, game_text_textures_.at(7));
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}
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// Disminuye el contador de continuación si se presiona cualquier botón de disparo.
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