corregidos varios bugs
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@@ -2098,7 +2098,7 @@ void Game::checkInput()
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if (player->canFire())
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{
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player->setInput(input_fire_center);
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createBullet(player->getPosX() + (player->getWidth() / 2) - 4, player->getPosY() + (player->getHeight() / 2), BULLET_UP, player->isPowerUp(), i);
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createBullet(player->getPosX() + (player->getWidth() / 2) - 4, player->getPosY() + (player->getHeight() / 2), BULLET_UP, player->isPowerUp(), player->getId());
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player->setFireCooldown(10);
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}
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}
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@@ -2108,7 +2108,7 @@ void Game::checkInput()
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if (player->canFire())
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{
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player->setInput(input_fire_left);
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createBullet(player->getPosX() + (player->getWidth() / 2) - 4, player->getPosY() + (player->getHeight() / 2), BULLET_LEFT, player->isPowerUp(), i);
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createBullet(player->getPosX() + (player->getWidth() / 2) - 4, player->getPosY() + (player->getHeight() / 2), BULLET_LEFT, player->isPowerUp(), player->getId());
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player->setFireCooldown(10);
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}
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}
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@@ -2118,7 +2118,7 @@ void Game::checkInput()
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if (player->canFire())
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{
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player->setInput(input_fire_right);
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createBullet(player->getPosX() + (player->getWidth() / 2) - 4, player->getPosY() + (player->getHeight() / 2), BULLET_RIGHT, player->isPowerUp(), i);
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createBullet(player->getPosX() + (player->getWidth() / 2) - 4, player->getPosY() + (player->getHeight() / 2), BULLET_RIGHT, player->isPowerUp(), player->getId());
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player->setFireCooldown(10);
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}
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}
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