nou: modificat el valor de velocitat en la creació dels globos verds. i tornat a deixar com estava
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@@ -4,13 +4,13 @@
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# Los pools no necesitan estar ordenados ni ser consecutivos
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# Los pools no necesitan estar ordenados ni ser consecutivos
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# Pool para la fase 1
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# Pool para la fase 1
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POOL: 0 FORMATIONS: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
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POOL: 0 FORMATIONS: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
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# Pool para la fase 2
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# Pool para la fase 2
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POOL: 1 FORMATIONS: 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
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POOL: 1 FORMATIONS: 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
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# Pool para la fase 3
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# Pool para la fase 3
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POOL: 2 FORMATIONS: 0, 1, 2, 3, 4, 55, 56, 57, 58, 59
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POOL: 2 FORMATIONS: 0, 1, 2, 3, 4, 55, 56, 57, 58, 59
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# Pool para la fase 4
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# Pool para la fase 4
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POOL: 3 FORMATIONS: 50, 51, 52, 53, 54, 5, 6, 7, 8, 9
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POOL: 3 FORMATIONS: 50, 51, 52, 53, 54, 5, 6, 7, 8, 9
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@@ -122,6 +122,8 @@ class Balloon {
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// --- Setters ---
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// --- Setters ---
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void setVelY(float vel_y) { vy_ = vel_y; }
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void setVelY(float vel_y) { vy_ = vel_y; }
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void setVelX(float vel_x) { vx_ = vel_x; }
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void alterVelX(float percent) {vx_ *= percent; }
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void setGameTempo(float tempo) { game_tempo_ = tempo; }
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void setGameTempo(float tempo) { game_tempo_ = tempo; }
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void setInvulnerable(bool value) { invulnerable_ = value; }
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void setInvulnerable(bool value) { invulnerable_ = value; }
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void setBouncingSound(bool value) { sound_.bouncing_enabled = value; }
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void setBouncingSound(bool value) { sound_.bouncing_enabled = value; }
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@@ -16,7 +16,7 @@
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#include "utils.h"
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#include "utils.h"
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// Constructor
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// Constructor
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BalloonManager::BalloonManager(IStageInfo *stage_info)
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BalloonManager::BalloonManager(IStageInfo* stage_info)
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: explosions_(std::make_unique<Explosions>()),
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: explosions_(std::make_unique<Explosions>()),
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balloon_formations_(std::make_unique<BalloonFormations>()),
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balloon_formations_(std::make_unique<BalloonFormations>()),
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stage_info_(stage_info) { init(); }
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stage_info_(stage_info) { init(); }
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@@ -64,7 +64,7 @@ void BalloonManager::init() {
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// Actualiza (time-based)
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// Actualiza (time-based)
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void BalloonManager::update(float deltaTime) {
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void BalloonManager::update(float deltaTime) {
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for (const auto &balloon : balloons_) {
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for (const auto& balloon : balloons_) {
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balloon->update(deltaTime);
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balloon->update(deltaTime);
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}
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}
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updateBalloonDeployCounter(deltaTime);
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updateBalloonDeployCounter(deltaTime);
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@@ -73,7 +73,7 @@ void BalloonManager::update(float deltaTime) {
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// Renderiza los objetos
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// Renderiza los objetos
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void BalloonManager::render() {
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void BalloonManager::render() {
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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balloon->render();
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balloon->render();
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}
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}
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explosions_->render();
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explosions_->render();
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@@ -158,7 +158,7 @@ void BalloonManager::deployFormation(int formation_id, float y) {
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// Vacia del vector de globos los globos que ya no sirven
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// Vacia del vector de globos los globos que ya no sirven
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void BalloonManager::freeBalloons() {
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void BalloonManager::freeBalloons() {
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auto result = std::ranges::remove_if(balloons_, [](const auto &balloon) { return !balloon->isEnabled(); });
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auto result = std::ranges::remove_if(balloons_, [](const auto& balloon) { return !balloon->isEnabled(); });
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balloons_.erase(result.begin(), balloons_.end());
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balloons_.erase(result.begin(), balloons_.end());
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}
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}
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@@ -173,7 +173,7 @@ auto BalloonManager::canPowerBallBeCreated() -> bool { return (!power_ball_enabl
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// Calcula el poder actual de los globos en pantalla
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// Calcula el poder actual de los globos en pantalla
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auto BalloonManager::calculateScreenPower() -> int {
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auto BalloonManager::calculateScreenPower() -> int {
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return std::accumulate(balloons_.begin(), balloons_.end(), 0, [](int sum, const auto &balloon) { return sum + (balloon->isEnabled() ? balloon->getPower() : 0); });
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return std::accumulate(balloons_.begin(), balloons_.end(), 0, [](int sum, const auto& balloon) { return sum + (balloon->isEnabled() ? balloon->getPower() : 0); });
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}
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}
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// Crea un globo nuevo en el vector de globos
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// Crea un globo nuevo en el vector de globos
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@@ -194,7 +194,7 @@ auto BalloonManager::createBalloon(Balloon::Config config) -> std::shared_ptr<Ba
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}
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}
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// Crea un globo a partir de otro globo
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// Crea un globo a partir de otro globo
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void BalloonManager::createChildBalloon(const std::shared_ptr<Balloon> &balloon, const std::string &direction) {
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void BalloonManager::createChildBalloon(const std::shared_ptr<Balloon>& balloon, const std::string& direction) {
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if (can_deploy_balloons_) {
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if (can_deploy_balloons_) {
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// Calcula parametros
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// Calcula parametros
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const int PARENT_HEIGHT = balloon->getHeight();
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const int PARENT_HEIGHT = balloon->getHeight();
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@@ -217,9 +217,22 @@ void BalloonManager::createChildBalloon(const std::shared_ptr<Balloon> &balloon,
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// Crea el globo
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// Crea el globo
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auto b = createBalloon(config);
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auto b = createBalloon(config);
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// Establece parametros (deltaTime en segundos - velocidades en pixels/segundo)
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// Establece parametros
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constexpr float VEL_Y_BALLOON_PER_S = -150.0F; // -2.50 pixels/frame convertido a pixels/segundo (-2.50 * 60 = -150)
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constexpr float VEL_Y_BALLOON_PER_S = -150.0F;
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b->setVelY(b->getType() == Balloon::Type::BALLOON ? VEL_Y_BALLOON_PER_S : Balloon::VELX_NEGATIVE * 2.0F);
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switch (b->getType()) {
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case Balloon::Type::BALLOON: {
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b->setVelY(VEL_Y_BALLOON_PER_S);
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break;
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}
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case Balloon::Type::FLOATER: {
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const float MODIFIER = (rand() % 2 == 0) ? 1.0F : 1.0F;
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b->setVelY(Balloon::VELX_NEGATIVE * 2.0F * MODIFIER);
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(rand() % 2 == 0) ? b->alterVelX(1.0F) : b->alterVelX(1.0F);
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break;
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}
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default:
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break;
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}
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// Herencia de estados
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// Herencia de estados
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if (balloon->isStopped()) { b->stop(); }
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if (balloon->isStopped()) { b->stop(); }
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@@ -267,13 +280,13 @@ void BalloonManager::createPowerBall() {
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// Establece la velocidad de los globos
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// Establece la velocidad de los globos
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void BalloonManager::setBalloonSpeed(float speed) {
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void BalloonManager::setBalloonSpeed(float speed) {
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balloon_speed_ = speed;
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balloon_speed_ = speed;
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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balloon->setGameTempo(speed);
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balloon->setGameTempo(speed);
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}
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}
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}
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}
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// Explosiona un globo. Lo destruye y crea otros dos si es el caso
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// Explosiona un globo. Lo destruye y crea otros dos si es el caso
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auto BalloonManager::popBalloon(const std::shared_ptr<Balloon> &balloon) -> int {
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auto BalloonManager::popBalloon(const std::shared_ptr<Balloon>& balloon) -> int {
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stage_info_->addPower(1);
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stage_info_->addPower(1);
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int score = 0;
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int score = 0;
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@@ -298,7 +311,7 @@ auto BalloonManager::popBalloon(const std::shared_ptr<Balloon> &balloon) -> int
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}
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}
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// Explosiona un globo. Lo destruye = no crea otros globos
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// Explosiona un globo. Lo destruye = no crea otros globos
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auto BalloonManager::destroyBalloon(std::shared_ptr<Balloon> &balloon) -> int {
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auto BalloonManager::destroyBalloon(std::shared_ptr<Balloon>& balloon) -> int {
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int score = 0;
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int score = 0;
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// Calcula la puntuación y el poder que generaria el globo en caso de romperlo a él y a sus hijos
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// Calcula la puntuación y el poder que generaria el globo en caso de romperlo a él y a sus hijos
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@@ -333,7 +346,7 @@ auto BalloonManager::destroyBalloon(std::shared_ptr<Balloon> &balloon) -> int {
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// Destruye todos los globos
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// Destruye todos los globos
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auto BalloonManager::destroyAllBalloons() -> int {
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auto BalloonManager::destroyAllBalloons() -> int {
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int score = 0;
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int score = 0;
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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score += destroyBalloon(balloon);
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score += destroyBalloon(balloon);
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}
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}
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@@ -346,7 +359,7 @@ auto BalloonManager::destroyAllBalloons() -> int {
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// Detiene todos los globos
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// Detiene todos los globos
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void BalloonManager::stopAllBalloons() {
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void BalloonManager::stopAllBalloons() {
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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if (!balloon->isBeingCreated()) {
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if (!balloon->isBeingCreated()) {
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balloon->stop();
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balloon->stop();
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}
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}
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@@ -355,7 +368,7 @@ void BalloonManager::stopAllBalloons() {
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// Pone en marcha todos los globos
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// Pone en marcha todos los globos
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void BalloonManager::startAllBalloons() {
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void BalloonManager::startAllBalloons() {
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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if (!balloon->isBeingCreated()) {
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if (!balloon->isBeingCreated()) {
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balloon->start();
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balloon->start();
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}
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}
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@@ -364,7 +377,7 @@ void BalloonManager::startAllBalloons() {
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// Cambia el color de todos los globos
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// Cambia el color de todos los globos
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void BalloonManager::reverseColorsToAllBalloons() {
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void BalloonManager::reverseColorsToAllBalloons() {
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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if (balloon->isStopped()) {
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if (balloon->isStopped()) {
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balloon->useReverseColor();
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balloon->useReverseColor();
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}
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}
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@@ -373,7 +386,7 @@ void BalloonManager::reverseColorsToAllBalloons() {
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// Cambia el color de todos los globos
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// Cambia el color de todos los globos
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void BalloonManager::normalColorsToAllBalloons() {
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void BalloonManager::normalColorsToAllBalloons() {
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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balloon->useNormalColor();
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balloon->useNormalColor();
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}
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}
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}
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}
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@@ -385,13 +398,13 @@ void BalloonManager::createTwoBigBalloons() {
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// Obtiene el nivel de ameza actual generado por los globos
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// Obtiene el nivel de ameza actual generado por los globos
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auto BalloonManager::getMenace() -> int {
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auto BalloonManager::getMenace() -> int {
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return std::accumulate(balloons_.begin(), balloons_.end(), 0, [](int sum, const auto &balloon) { return sum + (balloon->isEnabled() ? balloon->getMenace() : 0); });
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return std::accumulate(balloons_.begin(), balloons_.end(), 0, [](int sum, const auto& balloon) { return sum + (balloon->isEnabled() ? balloon->getMenace() : 0); });
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}
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}
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// Establece el sonido de los globos
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// Establece el sonido de los globos
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void BalloonManager::setSounds(bool value) {
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void BalloonManager::setSounds(bool value) {
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sound_enabled_ = value;
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sound_enabled_ = value;
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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balloon->setSound(value);
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balloon->setSound(value);
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}
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}
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}
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}
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@@ -399,14 +412,14 @@ void BalloonManager::setSounds(bool value) {
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// Activa o desactiva los sonidos de rebote los globos
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// Activa o desactiva los sonidos de rebote los globos
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void BalloonManager::setBouncingSounds(bool value) {
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void BalloonManager::setBouncingSounds(bool value) {
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bouncing_sound_enabled_ = value;
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bouncing_sound_enabled_ = value;
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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balloon->setBouncingSound(value);
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balloon->setBouncingSound(value);
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}
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}
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}
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}
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// Activa o desactiva los sonidos de los globos al explotar
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// Activa o desactiva los sonidos de los globos al explotar
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void BalloonManager::setPoppingSounds(bool value) {
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void BalloonManager::setPoppingSounds(bool value) {
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poping_sound_enabled_ = value;
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poping_sound_enabled_ = value;
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for (auto &balloon : balloons_) {
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for (auto& balloon : balloons_) {
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balloon->setPoppingSound(value);
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balloon->setPoppingSound(value);
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}
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}
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}
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}
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