Precàrrega de tots els recursos al inici del joc
8.000.000 de cherrypickings que he anat fent pel codi
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@@ -5,6 +5,29 @@
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#include <iterator> // for back_insert_iterator, back_inserter
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#include <sstream> // for basic_stringstream
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#include "texture.h" // for Texture
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#include "utils.h"
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// Carga las animaciones en un vector(Animations) desde un fichero
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Animations loadAnimationsFromFile(const std::string &file_path)
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{
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std::vector<std::string> buffer;
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std::ifstream file(file_path);
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if (!file)
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{
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std::cerr << "Error: Fichero no encontrado " << file_path << std::endl;
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throw std::runtime_error("Fichero no encontrado: " + file_path);
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}
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std::string line;
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printWithDots("Animation : ", file_path.substr(file_path.find_last_of("\\/") + 1), "[ LOADED ]");
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while (std::getline(file, line))
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{
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buffer.push_back(line);
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}
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return buffer;
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}
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// Constructor
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file_path)
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@@ -18,7 +41,7 @@ AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::stri
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}
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}
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::vector<std::string> &animations)
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const Animations &animations)
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: MovingSprite(texture),
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current_animation_(0)
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{
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@@ -372,7 +395,7 @@ std::vector<Animation> AnimatedSprite::loadFromFile(const std::string &file_path
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}
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// Carga la animación desde un vector
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bool AnimatedSprite::loadFromVector(const std::vector<std::string> &source)
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bool AnimatedSprite::loadFromVector(const Animations &source)
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{
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// Inicializa variables
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auto frames_per_row = 0;
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