Precàrrega de tots els recursos al inici del joc
8.000.000 de cherrypickings que he anat fent pel codi
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@@ -21,6 +21,11 @@ struct Animation
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Animation() : name(std::string()), speed(5), loop(0), completed(false), current_frame(0), counter(0) {}
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};
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using Animations = std::vector<std::string>;
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// Carga las animaciones en un vector(Animations) desde un fichero
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Animations loadAnimationsFromFile(const std::string &file_path);
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class AnimatedSprite : public MovingSprite
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{
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protected:
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@@ -35,12 +40,12 @@ protected:
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std::vector<Animation> loadFromFile(const std::string &file_path);
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// Carga la animación desde un vector
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bool loadFromVector(const std::vector<std::string> &source);
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bool loadFromVector(const Animations &source);
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public:
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// Constructor
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AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file_path);
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AnimatedSprite(std::shared_ptr<Texture> texture, const std::vector<std::string> &animations);
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AnimatedSprite(std::shared_ptr<Texture> texture, const Animations &animations);
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explicit AnimatedSprite(std::shared_ptr<Texture> texture);
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// Destructor
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