Precàrrega de tots els recursos al inici del joc
8.000.000 de cherrypickings que he anat fent pel codi
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@@ -4,11 +4,12 @@
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#include <stdlib.h> // for rand
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#include <algorithm> // for min, max
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#include "param.h" // for param
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#include "screen.h"
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#include "utils.h" // for Param, ParamGame, ParamFade
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// Constructor
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Fade::Fade(SDL_Renderer *renderer)
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: renderer_(renderer)
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Fade::Fade()
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: renderer_(Screen::get()->getRenderer())
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{
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// Crea la textura donde dibujar el fade
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backbuffer_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height);
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