Precàrrega de tots els recursos al inici del joc
8.000.000 de cherrypickings que he anat fent pel codi
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@@ -15,7 +15,7 @@
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#include "lang.h" // for getText
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#include "options.h" // for options
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#include "param.h" // for param
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#include "resource.h" // for Resource
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "section.h" // for Name, name, Options, options
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#include "text.h" // for Text, TEXT_CENTER, TEXT_SHADOW, TEXT...
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@@ -28,9 +28,9 @@ HiScoreTable::HiScoreTable()
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renderer_ = Screen::get()->getRenderer();
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// Objetos
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fade_ = std::make_unique<Fade>(renderer_);
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fade_ = std::make_unique<Fade>();
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background_ = std::make_unique<Background>(renderer_);
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text_ = std::make_unique<Text>(Asset::get()->get("smb2.gif"), Asset::get()->get("smb2.txt"), renderer_);
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text_ = std::make_unique<Text>(Resource::get()->getTexture("smb2.gif"), Resource::get()->getTextFile("smb2.txt"));
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// Crea un backbuffer para el renderizador
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backbuffer_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height);
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