fix: amb el audio muted, al acabar la partida el fade per al roido de boles el tornava a deixar activat

This commit is contained in:
2025-03-15 19:33:18 +01:00
parent 44f3f32d67
commit a6d115342c

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@@ -328,8 +328,11 @@ void Game::updateGameStateGameOver()
if (fade_out_->isEnabled())
{
const float vol = static_cast<float>(64 * (100 - fade_out_->getValue())) / 100.0f;
JA_SetSoundVolume(to_JA_volume(static_cast<int>(vol)));
if (options.audio.enabled)
{
const float vol = static_cast<float>(64 * (100 - fade_out_->getValue())) / 100.0f;
JA_SetSoundVolume(to_JA_volume(static_cast<int>(vol)));
}
}
if (fade_out_->hasEnded())
@@ -344,8 +347,11 @@ void Game::updateGameStateGameOver()
// La partida ha terminado con la derrota de los jugadores
section::name = section::Name::HI_SCORE_TABLE;
}
JA_StopChannel(-1);
JA_SetSoundVolume(to_JA_volume(options.audio.sound.volume));
if (options.audio.enabled)
{
JA_StopChannel(-1);
JA_SetSoundVolume(to_JA_volume(options.audio.sound.volume));
}
}
}