afegit AnimatedSprite::getCurrentAnimationFrame()
fix: player2.gif faltava el outline noves veus i arreglo d'altres style: fitxer de config
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@@ -598,8 +598,7 @@ void Resource::createTextTextures() {
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{"game_text_powerup", Lang::getText("[GAME_TEXT] 4")},
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{"game_text_one_hit", Lang::getText("[GAME_TEXT] 5")},
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{"game_text_stop", Lang::getText("[GAME_TEXT] 6")},
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{"game_text_1000000_points", Lang::getText("[GAME_TEXT] 8")},
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{"game_text_thank_you", Lang::getText("[GAME_TEXT] THANK_YOU")}};
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{"game_text_1000000_points", Lang::getText("[GAME_TEXT] 8")}};
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auto text = getText("04b_25");
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for (const auto &s : strings) {
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