afegit AnimatedSprite::getCurrentAnimationFrame()
fix: player2.gif faltava el outline noves veus i arreglo d'altres style: fitxer de config
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@@ -144,7 +144,6 @@ void Game::setResources() {
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_one_hit"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_stop"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_100000_points"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_thank_you"));
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// Texturas - Items
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item_textures_.clear();
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@@ -1405,9 +1404,6 @@ void Game::handlePlayerContinueInput(const std::shared_ptr<Player> &player) {
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player->setPlayingState(Player::State::RECOVER);
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player->addCredit();
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sendPlayerToTheFront(player);
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// Crea letrero de THANK_YOU
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//const auto X = player->getPosX() + (player->getWidth() - game_text_textures_.at(7)->getWidth()) / 2;
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//createItemText(X, game_text_textures_.at(7));
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}
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// Disminuye el contador de continuación si se presiona cualquier botón de disparo.
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