afegit AnimatedSprite::getCurrentAnimationFrame()

fix: player2.gif faltava el outline
noves veus i arreglo d'altres
style: fitxer de config
This commit is contained in:
2025-08-15 11:09:17 +02:00
parent a983269080
commit a7519fc372
13 changed files with 89 additions and 93 deletions

View File

@@ -144,7 +144,6 @@ void Game::setResources() {
game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_one_hit"));
game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_stop"));
game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_100000_points"));
game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_thank_you"));
// Texturas - Items
item_textures_.clear();
@@ -1405,9 +1404,6 @@ void Game::handlePlayerContinueInput(const std::shared_ptr<Player> &player) {
player->setPlayingState(Player::State::RECOVER);
player->addCredit();
sendPlayerToTheFront(player);
// Crea letrero de THANK_YOU
//const auto X = player->getPosX() + (player->getWidth() - game_text_textures_.at(7)->getWidth()) / 2;
//createItemText(X, game_text_textures_.at(7));
}
// Disminuye el contador de continuación si se presiona cualquier botón de disparo.