jugant amb clang-tidy
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@@ -74,20 +74,20 @@ Background::Background()
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// Inicializa objetos
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{
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constexpr float top_clouds_speed = 0.1f;
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constexpr float bottom_clouds_speed = 0.05f;
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constexpr float TOP_CLOUDS_SPEED = 0.1f;
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constexpr float BOTTOM_CLOUDS_SPEED = 0.05f;
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top_clouds_sprite_a_->setSpriteClip(0, 0, top_clouds_texture_->getWidth(), top_clouds_texture_->getHeight());
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top_clouds_sprite_a_->setVelX(-top_clouds_speed);
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top_clouds_sprite_a_->setVelX(-TOP_CLOUDS_SPEED);
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top_clouds_sprite_b_->setSpriteClip(0, 0, top_clouds_texture_->getWidth(), top_clouds_texture_->getHeight());
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top_clouds_sprite_b_->setVelX(-top_clouds_speed);
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top_clouds_sprite_b_->setVelX(-TOP_CLOUDS_SPEED);
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bottom_clouds_sprite_a_->setSpriteClip(0, 0, bottom_clouds_texture_->getWidth(), bottom_clouds_texture_->getHeight());
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bottom_clouds_sprite_a_->setVelX(-bottom_clouds_speed);
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bottom_clouds_sprite_a_->setVelX(-BOTTOM_CLOUDS_SPEED);
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bottom_clouds_sprite_b_->setSpriteClip(0, 0, bottom_clouds_texture_->getWidth(), bottom_clouds_texture_->getHeight());
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bottom_clouds_sprite_b_->setVelX(-bottom_clouds_speed);
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bottom_clouds_sprite_b_->setVelX(-BOTTOM_CLOUDS_SPEED);
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buildings_sprite_->setY(base_ - buildings_sprite_->getHeight());
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grass_sprite_->setY(base_ - grass_sprite_->getHeight());
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@@ -317,13 +317,13 @@ void Background::updateClouds() {
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// Precalcula el vector con el recorrido del sol
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void Background::createSunPath() {
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constexpr float CENTER_X = 170;
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const float center_y = base_ - 80;
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const float CENTER_Y = base_ - 80;
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constexpr float RADIUS = 120;
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// Generar puntos de la curva desde 90 a 180 grados
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for (double theta = M_PI / 2; theta <= M_PI; theta += 0.01) {
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float x = CENTER_X + (RADIUS * cos(theta));
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float y = center_y - (RADIUS * sin(theta));
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float y = CENTER_Y - (RADIUS * sin(theta));
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sun_path_.push_back({x, y});
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}
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@@ -338,13 +338,13 @@ void Background::createSunPath() {
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// Precalcula el vector con el recorrido de la luna
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void Background::createMoonPath() {
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constexpr float CENTER_X = 100;
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const float center_y = base_ - 50;
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const float CENTER_Y = base_ - 50;
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constexpr float RADIUS = 140;
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// Generar puntos de la curva desde 0 a 90 grados
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for (double theta = 0; theta <= M_PI / 2; theta += 0.01) {
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float x = CENTER_X + (RADIUS * cos(theta));
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float y = center_y - (RADIUS * sin(theta));
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float y = CENTER_Y - (RADIUS * sin(theta));
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moon_path_.push_back({x, y});
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}
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}
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